Name aqua blob, to prevent save crash.
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@ -27,6 +27,8 @@ Entity *initAquaBlob(void)
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Unit *u;
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Unit *u;
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u = createEvilBlob();
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u = createEvilBlob();
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u->unitType = "AquaBlob";
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u->sprite[FACING_LEFT] = getSprite("AquaBlobLeft");
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u->sprite[FACING_LEFT] = getSprite("AquaBlobLeft");
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u->sprite[FACING_RIGHT] = getSprite("AquaBlobRight");
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u->sprite[FACING_RIGHT] = getSprite("AquaBlobRight");
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