Allow items to be picked up sooner after they are dropped.
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@ -965,7 +965,7 @@ void dropCarriedItem(void)
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i->dx = 0;
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i->dx = 0;
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i->dy = -9;
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i->dy = -9;
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i->flags &= ~EF_GONE;
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i->flags &= ~EF_GONE;
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i->thinkTime = FPS;
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i->thinkTime = FPS / 2;
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e->carriedItem = NULL;
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e->carriedItem = NULL;
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}
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}
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