Return pointer to sprite rect.
This commit is contained in:
parent
357fbdc8a4
commit
17ee7642e9
|
@ -78,9 +78,9 @@ static void animateSprite(Sprite *s)
|
|||
}
|
||||
}
|
||||
|
||||
SDL_Rect getCurrentFrame(Sprite *s)
|
||||
SDL_Rect *getCurrentFrame(Sprite *s)
|
||||
{
|
||||
return s->frames[s->currentFrame]->rect;
|
||||
return &s->frames[s->currentFrame]->rect;
|
||||
}
|
||||
|
||||
static void loadGameSprites(void)
|
||||
|
|
|
@ -28,23 +28,14 @@ void initAtlasTest(void)
|
|||
dev.cheatKeys = 0;
|
||||
dev.cheatPower = 1;
|
||||
dev.cheatHealth = 1;
|
||||
dev.cheatLevels = 1;
|
||||
dev.cheatLevels = 0;
|
||||
|
||||
loadGame();
|
||||
|
||||
|
||||
/*
|
||||
loadWorld("beachApproach");
|
||||
|
||||
STRNCPY(game.worldId, "", MAX_NAME_LENGTH);
|
||||
initWorld();
|
||||
|
||||
initMap();
|
||||
|
||||
initEntities();
|
||||
|
||||
saveConfig();
|
||||
|
||||
saveGame();
|
||||
*/
|
||||
|
||||
|
||||
initHub();
|
||||
}
|
||||
|
|
|
@ -1079,3 +1079,17 @@ static int drawComparator(const void *a, const void *b)
|
|||
|
||||
return e2->type - e1->type;
|
||||
}
|
||||
|
||||
void destroyEntities(void)
|
||||
{
|
||||
Entity *e;
|
||||
|
||||
while (world.entityHead.next)
|
||||
{
|
||||
e = world.entityHead.next;
|
||||
|
||||
world.entityHead.next = e->next;
|
||||
|
||||
free(e);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -165,7 +165,7 @@ static void drawInventory(void)
|
|||
{
|
||||
int x, y, i, size, mid;
|
||||
float w, h, d;
|
||||
SDL_Rect r;
|
||||
SDL_Rect *r;
|
||||
|
||||
size = 45;
|
||||
mid = size / 2;
|
||||
|
@ -188,8 +188,8 @@ static void drawInventory(void)
|
|||
if (world.bob->items[i] != NULL)
|
||||
{
|
||||
r = getCurrentFrame(world.bob->items[i]->sprite[0]);
|
||||
w = r.w;
|
||||
h = r.h;
|
||||
w = r->w;
|
||||
h = r->h;
|
||||
|
||||
d = 40;
|
||||
d /= (w > h) ? w : h;
|
||||
|
@ -197,7 +197,7 @@ static void drawInventory(void)
|
|||
w *= d;
|
||||
h *= d;
|
||||
|
||||
blitRectScaled(atlasTexture->texture, x + mid, y + mid, w, h, &r, 1);
|
||||
blitRectScaled(atlasTexture->texture, x + mid, y + mid, w, h, r, 1);
|
||||
}
|
||||
|
||||
x += (size + 5);
|
||||
|
@ -210,7 +210,7 @@ void drawMissionStatus(void)
|
|||
int y, x, w, h, size, mid, i;
|
||||
float rw, rh, d;
|
||||
SDL_Color c;
|
||||
SDL_Rect r;
|
||||
SDL_Rect *r;
|
||||
char *status;
|
||||
|
||||
drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0, 64);
|
||||
|
@ -266,8 +266,8 @@ void drawMissionStatus(void)
|
|||
if (world.bob->items[i] != NULL)
|
||||
{
|
||||
r = getCurrentFrame(world.bob->items[i]->sprite[0]);
|
||||
rw = r.w;
|
||||
rh = r.h;
|
||||
rw = r->w;
|
||||
rh = r->h;
|
||||
|
||||
d = 40;
|
||||
d /= (rw > rh) ? rw : rh;
|
||||
|
@ -275,7 +275,7 @@ void drawMissionStatus(void)
|
|||
rw *= d;
|
||||
rh *= d;
|
||||
|
||||
blitRectScaled(atlasTexture->texture, x + mid, y + mid, rw, rh, &r, 1);
|
||||
blitRectScaled(atlasTexture->texture, x + mid, y + mid, rw, rh, r, 1);
|
||||
|
||||
drawText(x + size - 5, y, 14, TA_RIGHT, colors.white, "%d", world.bob->items[i]->value);
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ extern void limitTextWidth(int width);
|
|||
extern int getWrappedTextHeight(const char *text, int size);
|
||||
extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
|
||||
extern Texture *getTexture(const char *filename);
|
||||
extern SDL_Rect getCurrentFrame(Sprite *s);
|
||||
extern SDL_Rect *getCurrentFrame(Sprite *s);
|
||||
extern int getPercent(float current, float total);
|
||||
|
||||
extern App app;
|
||||
|
|
Loading…
Reference in New Issue