Return pointer to sprite rect.
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357fbdc8a4
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17ee7642e9
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@ -78,9 +78,9 @@ static void animateSprite(Sprite *s)
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}
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}
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SDL_Rect getCurrentFrame(Sprite *s)
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SDL_Rect *getCurrentFrame(Sprite *s)
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{
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return s->frames[s->currentFrame]->rect;
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return &s->frames[s->currentFrame]->rect;
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}
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static void loadGameSprites(void)
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@ -28,22 +28,13 @@ void initAtlasTest(void)
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dev.cheatKeys = 0;
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dev.cheatPower = 1;
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dev.cheatHealth = 1;
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dev.cheatLevels = 1;
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dev.cheatLevels = 0;
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loadGame();
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/*
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loadWorld("beachApproach");
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STRNCPY(game.worldId, "", MAX_NAME_LENGTH);
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initWorld();
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initMap();
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initEntities();
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saveConfig();
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saveGame();
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*/
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initHub();
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@ -1079,3 +1079,17 @@ static int drawComparator(const void *a, const void *b)
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return e2->type - e1->type;
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}
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void destroyEntities(void)
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{
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Entity *e;
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while (world.entityHead.next)
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{
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e = world.entityHead.next;
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world.entityHead.next = e->next;
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free(e);
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}
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}
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@ -165,7 +165,7 @@ static void drawInventory(void)
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{
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int x, y, i, size, mid;
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float w, h, d;
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SDL_Rect r;
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SDL_Rect *r;
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size = 45;
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mid = size / 2;
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@ -188,8 +188,8 @@ static void drawInventory(void)
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if (world.bob->items[i] != NULL)
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{
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r = getCurrentFrame(world.bob->items[i]->sprite[0]);
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w = r.w;
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h = r.h;
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w = r->w;
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h = r->h;
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d = 40;
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d /= (w > h) ? w : h;
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@ -197,7 +197,7 @@ static void drawInventory(void)
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w *= d;
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h *= d;
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blitRectScaled(atlasTexture->texture, x + mid, y + mid, w, h, &r, 1);
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blitRectScaled(atlasTexture->texture, x + mid, y + mid, w, h, r, 1);
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}
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x += (size + 5);
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@ -210,7 +210,7 @@ void drawMissionStatus(void)
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int y, x, w, h, size, mid, i;
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float rw, rh, d;
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SDL_Color c;
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SDL_Rect r;
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SDL_Rect *r;
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char *status;
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drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0, 64);
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@ -266,8 +266,8 @@ void drawMissionStatus(void)
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if (world.bob->items[i] != NULL)
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{
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r = getCurrentFrame(world.bob->items[i]->sprite[0]);
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rw = r.w;
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rh = r.h;
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rw = r->w;
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rh = r->h;
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d = 40;
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d /= (rw > rh) ? rw : rh;
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@ -275,7 +275,7 @@ void drawMissionStatus(void)
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rw *= d;
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rh *= d;
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blitRectScaled(atlasTexture->texture, x + mid, y + mid, rw, rh, &r, 1);
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blitRectScaled(atlasTexture->texture, x + mid, y + mid, rw, rh, r, 1);
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drawText(x + size - 5, y, 14, TA_RIGHT, colors.white, "%d", world.bob->items[i]->value);
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}
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@ -28,7 +28,7 @@ extern void limitTextWidth(int width);
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extern int getWrappedTextHeight(const char *text, int size);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern Texture *getTexture(const char *filename);
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extern SDL_Rect getCurrentFrame(Sprite *s);
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extern SDL_Rect *getCurrentFrame(Sprite *s);
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extern int getPercent(float current, float total);
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extern App app;
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