Add keys to mission when starting.
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bd6b6d752a
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1ac2960932
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@ -134,7 +134,7 @@ static void bobPickupItem(void)
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{
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if (i->thinkTime == 0)
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{
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if (addItem(i))
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if (addItem(i, 1))
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{
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game.stats[STAT_KEYS_FOUND]++;
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updateObjective("KEY");
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@ -151,7 +151,7 @@ static void bobPickupItem(void)
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}
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else if (i->canBeCarried)
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{
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if (addItem(i))
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if (addItem(i, 1))
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{
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if (!i->collected)
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{
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@ -26,7 +26,7 @@ extern void setGameplayMessage(int type, char *format, ...);
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extern void addTeleportStars(Entity *e);
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extern void initEntity(Entity *e);
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extern Sprite *getSprite(char *name);
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extern int addItem(Item *i);
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extern int addItem(Item *i, int num);
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extern void updateObjective(char *targetName);
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extern Entity *self;
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@ -55,7 +55,7 @@ int getNumItemsCarried(void)
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return rtn;
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}
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int addItem(Item *item)
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int addItem(Item *item, int num)
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{
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int i;
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@ -77,7 +77,7 @@ int addItem(Item *item)
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item->flags |= EF_GONE;
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if (item->type == ET_KEY)
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{
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item->value = 1;
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item->value = num;
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}
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Added %s (value=%d)", item->name, world.bob->items[i]->value);
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@ -201,7 +201,7 @@ static void addKeyToStash(Item *item)
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if (t->value.i == 0)
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{
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STRNCPY(t->key, item->name, MAX_NAME_LENGTH);
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STRNCPY(t->key, item->sprite[0]->name, MAX_NAME_LENGTH);
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t->value.i = item->value;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Added %s (x%d) to stash", t->key, t->value.i);
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@ -224,10 +224,11 @@ void addKeysFromStash(void)
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if (t->value.i > 0)
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{
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item = (Item*)createEntity(t->key);
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self = (Entity*)item;
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item->init();
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item->value = t->value.i;
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item->animate();
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addItem(item);
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addItem(item, t->value.i);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Added %s (x%d) to inventory", item->name, item->value);
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}
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@ -30,5 +30,6 @@ extern int fileExists(const char *filename);
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extern int lookup(char *name);
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extern App app;
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extern Entity *self;
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extern Game game;
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extern World world;
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