Decoration.
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8e7f53ea54
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@ -14,6 +14,7 @@ SEARCHPATH += src/world/entities
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SEARCHPATH += src/world/entities/blobs
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SEARCHPATH += src/world/entities/boss
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SEARCHPATH += src/world/entities/cannons
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SEARCHPATH += src/world/entities/decoration
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SEARCHPATH += src/world/entities/items
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vpath %.c $(SEARCHPATH)
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@ -24,9 +25,9 @@ DEPS += defs.h structs.h
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OBJS += atlas.o
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OBJS += battery.o blaze.o bob.o boss.o blobBoss.o
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OBJS += camera.o cannon.o cell.o cherry.o combat.o consumable.o
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OBJS += draw.o
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OBJS += debris.o draw.o
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OBJS += effects.o entities.o explosions.o eyeDroidCommander.o
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OBJS += frost.o
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OBJS += fleshChunk.o frost.o
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OBJS += game.o
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OBJS += heart.o hub.o hud.o
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OBJS += init.o input.o io.o item.o items.o
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@ -109,6 +109,8 @@ struct Entity {
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int ty;
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int reload;
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int isOnGround;
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int effectType;
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int bleedTime;
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int facing;
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int damage;
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int weaponType;
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@ -0,0 +1,65 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "debris.h"
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static void tick(void);
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static void action(void);
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static void touch(Entity *other);
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void initDebris(Entity *e)
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{
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initEntity(e);
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e->effectType = rand() % 2;
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e->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT;
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e->tick = tick;
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e->action = action;
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e->touch = touch;
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}
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static void tick(void)
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{
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self->health--;
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}
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static void action(void)
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{
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if (self->effectType == 0)
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{
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addFlameParticles(self->x + (rand() % self->w), self->y + (rand() % self->h));
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}
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else
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{
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addSmokeParticles(self->x + (rand() % self->w), self->y + (rand() % self->h));
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}
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self->thinkTime = 1;
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}
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static void touch(Entity *other)
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{
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if (other == NULL)
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{
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self->dx *= 0.9;
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}
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}
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@ -0,0 +1,27 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initEntity(Entity *e);
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extern void addFlameParticles(float x, float y);
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extern void addSmokeParticles(float x, float y);
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extern Entity *self;
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@ -0,0 +1,62 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "fleshChunk.h"
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static void tick(void);
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static void action(void);
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static void touch(Entity *other);
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void initFleshChunk(Entity *e)
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{
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initEntity(e);
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e->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT;
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e->bleedTime = FPS * 3;
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e->tick = tick;
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e->action = action;
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e->touch = touch;
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}
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static void tick(void)
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{
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self->health--;
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self->bleedTime--;
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}
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static void action(void)
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{
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if (self->bleedTime > 0)
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{
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addBlood(self->x + (rand() % self->w), self->y + (rand() % self->h));
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}
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self->thinkTime = 1;
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}
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static void touch(Entity *other)
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{
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if (other == NULL)
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{
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self->dx *= 0.9;
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}
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}
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@ -0,0 +1,26 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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|
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initEntity(Entity *e);
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extern void addBlood(float x, float y);
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extern Entity *self;
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