Make cannon more aggressive. Align missile flame trail.
This commit is contained in:
parent
011cc31e19
commit
1b8e5ef641
|
@ -46,7 +46,7 @@ static void tick(void)
|
|||
|
||||
if (b->health % 2)
|
||||
{
|
||||
addFlameParticles(b->x + (b->facing * 35) + rrnd(-1, 1), b->y);
|
||||
addFlameParticles(b->x + (b->facing * b->w) + rrnd(-2, 2), b->y + (b->h / 2));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -50,10 +50,11 @@ Entity *initCannon(void)
|
|||
|
||||
u->canCarryItem = 1;
|
||||
|
||||
u->health = u->healthMax = 50;
|
||||
u->health = u->healthMax = 75;
|
||||
|
||||
u->flags |= EF_EXPLODES;
|
||||
u->flags |= EF_EXPLODES | EF_BOMB_SHIELD;
|
||||
|
||||
u->action = walk;
|
||||
u->animate = animate;
|
||||
u->applyDamage = applyDamage;
|
||||
u->walk = walk;
|
||||
|
@ -107,9 +108,7 @@ static void die2(void)
|
|||
|
||||
u = (Unit*)self;
|
||||
|
||||
u->health--;
|
||||
|
||||
if (u->health % 3 == 0)
|
||||
if (--u->health % 3 == 0)
|
||||
{
|
||||
mx = (int) ((u->x + (u->w / 2)) / MAP_TILE_SIZE);
|
||||
my = (int) ((u->y + u->h) / MAP_TILE_SIZE);
|
||||
|
@ -174,10 +173,10 @@ static void lookForPlayer(void)
|
|||
|
||||
if (u->isMissionTarget)
|
||||
{
|
||||
r = rand() % 20;
|
||||
r = rand() % 35;
|
||||
}
|
||||
|
||||
if (r < 15)
|
||||
if (r < 25)
|
||||
{
|
||||
u->shotsToFire = rrnd(1, u->maxShotsToFire);
|
||||
u->action = preFire;
|
||||
|
@ -199,9 +198,7 @@ static void preFire(void)
|
|||
|
||||
u->attack();
|
||||
|
||||
u->shotsToFire--;
|
||||
|
||||
if (u->shotsToFire == 0)
|
||||
if (--u->shotsToFire == 0)
|
||||
{
|
||||
u->walk();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue