Use ints instead of float.

This commit is contained in:
Steve 2018-02-24 16:01:36 +00:00
parent db9cddb7e8
commit 1c149695e2
2 changed files with 4 additions and 5 deletions

View File

@ -37,7 +37,7 @@ void initItems(void)
cherrySprite[2] = getSprite("CherryBunch"); cherrySprite[2] = getSprite("CherryBunch");
} }
void addRandomWeapon(float x, float y) void addRandomWeapon(int x, int y)
{ {
Item *i; Item *i;
int type; int type;
@ -75,7 +75,7 @@ static int getRandomPlayerWeaponAt(int x, int y)
return type; return type;
} }
void dropRandomCherry(float x, float y) void dropRandomCherry(int x, int y)
{ {
Item *i; Item *i;
int r; int r;
@ -110,7 +110,7 @@ void dropRandomCherry(float x, float y)
throwItem(i); throwItem(i);
} }
void dropBattery(float x, float y) static void dropBattery(int x, int y)
{ {
Item *i; Item *i;
int r; int r;
@ -152,7 +152,7 @@ void dropBattery(float x, float y)
throwItem(i); throwItem(i);
} }
void addRandomItems(float x, float y) void addRandomItems(int x, int y)
{ {
if (rand() % 100 < 25) if (rand() % 100 < 25)
{ {

View File

@ -23,7 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern int rrnd(int low, int high); extern int rrnd(int low, int high);
extern int getRandomPlayerWeapon(int excludeGrenades); extern int getRandomPlayerWeapon(int excludeGrenades);
extern Sprite *getSprite(char *name); extern Sprite *getSprite(char *name);
extern void addRandomItems(float x, float y);
extern Item *initBattery(void); extern Item *initBattery(void);
extern Item *initCherry(void); extern Item *initCherry(void);
extern Item * initWeaponPickup(void); extern Item * initWeaponPickup(void);