Use ints instead of float.
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db9cddb7e8
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1c149695e2
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@ -37,7 +37,7 @@ void initItems(void)
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cherrySprite[2] = getSprite("CherryBunch");
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}
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void addRandomWeapon(float x, float y)
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void addRandomWeapon(int x, int y)
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{
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Item *i;
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int type;
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@ -75,7 +75,7 @@ static int getRandomPlayerWeaponAt(int x, int y)
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return type;
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}
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void dropRandomCherry(float x, float y)
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void dropRandomCherry(int x, int y)
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{
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Item *i;
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int r;
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@ -110,7 +110,7 @@ void dropRandomCherry(float x, float y)
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throwItem(i);
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}
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void dropBattery(float x, float y)
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static void dropBattery(int x, int y)
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{
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Item *i;
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int r;
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@ -152,7 +152,7 @@ void dropBattery(float x, float y)
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throwItem(i);
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}
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void addRandomItems(float x, float y)
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void addRandomItems(int x, int y)
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{
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if (rand() % 100 < 25)
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{
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@ -23,7 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int rrnd(int low, int high);
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extern int getRandomPlayerWeapon(int excludeGrenades);
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extern Sprite *getSprite(char *name);
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extern void addRandomItems(float x, float y);
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extern Item *initBattery(void);
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extern Item *initCherry(void);
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extern Item * initWeaponPickup(void);
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