Don't allow Teeka's shots to hurt the player.
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7b915a77a8
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1d033cf327
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@ -144,12 +144,11 @@ static void preFire(void)
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}
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}
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attack();
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attack();
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u->shotsToFire--;
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if (--u->shotsToFire <= 0)
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if (u->shotsToFire == 0)
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{
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{
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u->thinkTime = FPS;
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u->thinkTime = FPS;
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u->action = lookForEnemies;
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}
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}
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}
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}
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@ -75,6 +75,7 @@ static void tick(void)
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static void touch(Entity *other)
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static void touch(Entity *other)
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{
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{
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Bullet *b;
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Bullet *b;
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int canHit;
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b = (Bullet*)self;
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b = (Bullet*)self;
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@ -95,30 +96,44 @@ static void touch(Entity *other)
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playBattleSound(SND_RICO_2, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
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playBattleSound(SND_RICO_2, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
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}
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}
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}
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}
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else if (other != b->owner && (!(other->flags & EF_IGNORE_BULLETS)) && b->owner->type != other->type)
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else
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{
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{
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swapSelf(other);
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canHit = (
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other->applyDamage(b->damage);
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other != b->owner &&
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swapSelf(other);
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(!(other->flags & EF_IGNORE_BULLETS)) &&
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b->owner->type != other->type
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if (other->flags & EF_EXPLODES)
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);
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if (b->owner->type == ET_TEEKA && other->type == ET_BOB)
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{
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{
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playBattleSound(SND_METAL_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
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canHit = 0;
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addSparkParticles(b->x, b->y);
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}
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}
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else
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if (canHit)
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{
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{
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playBattleSound(SND_FLESH_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
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swapSelf(other);
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other->applyDamage(b->damage);
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swapSelf(other);
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addSmallFleshChunk(b->x, b->y);
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if (other->flags & EF_EXPLODES)
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}
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{
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playBattleSound(SND_METAL_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
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b->alive = ALIVE_DEAD;
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addSparkParticles(b->x, b->y);
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}
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else
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{
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playBattleSound(SND_FLESH_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
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if (b->owner->type == world.bob->type && (other->type == ET_ENEMY || other->type == ET_BOSS || other->type == ET_DESTRUCTABLE))
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addSmallFleshChunk(b->x, b->y);
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{
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}
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game.stats[STAT_SHOTS_HIT]++;
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b->alive = ALIVE_DEAD;
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if (b->owner->type == world.bob->type && (other->type == ET_ENEMY || other->type == ET_BOSS || other->type == ET_DESTRUCTABLE))
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{
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game.stats[STAT_SHOTS_HIT]++;
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}
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}
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}
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}
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}
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}
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}
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@ -269,9 +269,7 @@ static void preFire(void)
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u->attack();
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u->attack();
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u->shotsToFire--;
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if (--u->shotsToFire == 0)
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if (u->shotsToFire == 0)
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{
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{
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u->action = u->walk;
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u->action = u->walk;
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}
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}
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