Use power instead of value for batteries.

This commit is contained in:
Steve 2018-02-08 22:25:23 +00:00
parent 70d1101ded
commit 1ed138b766
1 changed files with 5 additions and 5 deletions

View File

@ -122,27 +122,27 @@ void dropBattery(float x, float y)
if (r < 1) if (r < 1)
{ {
STRNCPY(i->name, _("full battery"), MAX_NAME_LENGTH); STRNCPY(i->name, _("full battery"), MAX_NAME_LENGTH);
i->value = 4; i->power = 4;
} }
else if (r < 10) else if (r < 10)
{ {
STRNCPY(i->name, _("battery"), MAX_NAME_LENGTH); STRNCPY(i->name, _("battery"), MAX_NAME_LENGTH);
i->value = 3; i->power = 3;
} }
else if (r < 25) else if (r < 25)
{ {
STRNCPY(i->name, _("used battery"), MAX_NAME_LENGTH); STRNCPY(i->name, _("used battery"), MAX_NAME_LENGTH);
i->value = 2; i->power = 2;
} }
else else
{ {
STRNCPY(i->name, _("weak battery"), MAX_NAME_LENGTH); STRNCPY(i->name, _("weak battery"), MAX_NAME_LENGTH);
i->value = 1; i->power = 1;
} }
i->sprite[0] = i->sprite[1] = i->sprite[2] = batterySprite; i->sprite[0] = i->sprite[1] = i->sprite[2] = batterySprite;
i->spriteTime = -1; i->spriteTime = -1;
i->spriteFrame = i->value; i->spriteFrame = i->power;
i->x = x; i->x = x;
i->y = y; i->y = y;