Init debris and flesh chunks.
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d10356c42c
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20404fd6eb
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@ -24,11 +24,9 @@ static void tick(void);
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static void action(void);
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static void action(void);
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static void touch(Entity *other);
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static void touch(Entity *other);
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void initDebris(Entity *e)
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void initDebris(Decoration *d)
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{
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{
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Decoration *d;
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initEntity((Entity*)d);
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initEntity(e);
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d = (Decoration*)self;
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d = (Decoration*)self;
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@ -24,13 +24,9 @@ static void tick(void);
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static void action(void);
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static void action(void);
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static void touch(Entity *other);
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static void touch(Entity *other);
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void initFleshChunk(Entity *e)
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void initFleshChunk(Decoration *d)
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{
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{
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Decoration *d;
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initEntity((Entity*)d);
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initEntity(e);
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d = (Decoration*)e;
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d->type = ET_DECORATION;
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d->type = ET_DECORATION;
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@ -44,8 +44,7 @@ void addSmallFleshChunk(float x, float y)
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chunk = malloc(sizeof(Decoration));
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chunk = malloc(sizeof(Decoration));
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memset(chunk, 0, sizeof(Decoration));
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memset(chunk, 0, sizeof(Decoration));
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world.entityTail->next = (Entity*)chunk;
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initFleshChunk(chunk);
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world.entityTail = (Entity*)chunk;
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chunk->x = x;
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chunk->x = x;
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chunk->y = y;
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chunk->y = y;
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@ -53,6 +52,8 @@ void addSmallFleshChunk(float x, float y)
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chunk->dy = 0;
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chunk->dy = 0;
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chunk->health = FPS / 4;
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chunk->health = FPS / 4;
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chunk->sprite[0] = chunk->sprite[1] = chunk->sprite[2] = fleshChunk[0];
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chunk->sprite[0] = chunk->sprite[1] = chunk->sprite[2] = fleshChunk[0];
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chunk->spriteFrame = 0;
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}
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}
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void throwFleshChunks(float x, float y, int amount)
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void throwFleshChunks(float x, float y, int amount)
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@ -64,8 +65,7 @@ void throwFleshChunks(float x, float y, int amount)
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{
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{
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chunk = malloc(sizeof(Decoration));
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chunk = malloc(sizeof(Decoration));
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memset(chunk, 0, sizeof(Decoration));
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memset(chunk, 0, sizeof(Decoration));
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world.entityTail->next = (Entity*)chunk;
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initFleshChunk(chunk);
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world.entityTail = (Entity*)chunk;
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chunk->x = x;
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chunk->x = x;
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chunk->y = y;
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chunk->y = y;
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@ -73,6 +73,8 @@ void throwFleshChunks(float x, float y, int amount)
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chunk->dy = -rrnd(10, 15);
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chunk->dy = -rrnd(10, 15);
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chunk->health = FPS * rrnd(3, 12);
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chunk->health = FPS * rrnd(3, 12);
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chunk->sprite[0] = chunk->sprite[1] = chunk->sprite[2] = fleshChunk[i % 3];
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chunk->sprite[0] = chunk->sprite[1] = chunk->sprite[2] = fleshChunk[i % 3];
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chunk->spriteFrame = 0;
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}
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}
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}
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}
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@ -22,5 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int rrnd(int low, int high);
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extern int rrnd(int low, int high);
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extern Sprite *getSprite(char *name);
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extern Sprite *getSprite(char *name);
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extern void initFleshChunk(Decoration *d);
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extern World world;
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extern World world;
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