From 22a01ea5a02e7350fe3a14b530b782437c755d22 Mon Sep 17 00:00:00 2001 From: Steve Date: Sat, 17 Mar 2018 16:57:51 +0000 Subject: [PATCH] Reset teleporter animation frames when activating. --- src/entities/structures/teleporter.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/entities/structures/teleporter.c b/src/entities/structures/teleporter.c index cfdcc06..5672319 100644 --- a/src/entities/structures/teleporter.c +++ b/src/entities/structures/teleporter.c @@ -71,6 +71,9 @@ static void init(void) { s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("TeleporterInactive"); } + + s->spriteTime = 0; + s->spriteFrame = 0; } static void action(void)