Added exit.
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@ -28,7 +28,7 @@ OBJS += atlas.o
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OBJS += battery.o blaze.o bob.o boss.o blobBoss.o
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OBJS += camera.o cannon.o cardReader.o cell.o cherry.o combat.o consumable.o
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OBJS += debris.o destructable.o door.o draw.o
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OBJS += effects.o entities.o explosions.o eyeDroidCommander.o
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OBJS += effects.o entities.o exit.o explosions.o eyeDroidCommander.o
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OBJS += fleshChunk.o frost.o
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OBJS += game.o
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OBJS += heart.o hub.o hud.o
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@ -200,7 +200,8 @@ enum
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enum
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{
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WS_IN_PROGRESS
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WS_IN_PROGRESS,
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WS_COMPLETE
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};
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enum
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@ -374,6 +374,8 @@ typedef struct {
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int isBossMission;
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int isBossActive;
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int isOutpostMission;
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int isReturnVisit;
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int missionCompleteTimer;
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PointF checkpoints[MAX_CHECKPOINTS];
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Quadtree quadtree;
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Entity entityHead, *entityTail;
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@ -0,0 +1,120 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "exit.h"
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static void tick(void);
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static void action(void);
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static void touch(Entity *other);
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static SDL_Rect getBounds(void);
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void initExit(Entity *e)
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{
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e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("Exit");
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e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;
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e->isStatic = 1;
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e->active = 0;
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if (!e->active)
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{
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e->spriteFrame = 0;
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}
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else
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{
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e->spriteFrame = 1;
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}
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e->spriteTime = -1;
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e->tick = tick;
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e->action = action;
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e->touch = touch;
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e->getBounds = getBounds;
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}
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static void tick(void)
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{
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if (!self->active)
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{
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self->bobTouching = MAX(self->bobTouching - 1, 0);
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}
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}
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static void action(void)
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{
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Objective *o;
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if (!self->active)
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{
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self->active = 1;
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->required && strcmp(o->targetName, "EXIT") != 0 && o->currentValue < o->targetValue)
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{
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self->active = 0;
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}
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}
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if (self->active)
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{
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self->spriteFrame = 1;
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}
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}
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self->thinkTime = FPS;
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}
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static void touch(Entity *other)
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{
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if (other->type == ET_BOB && !world.isReturnVisit)
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{
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if (self->bobTouching == 0)
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{
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if (self->active)
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{
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updateObjective("EXIT");
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world.missionCompleteTimer = (int) (FPS * 1.5);
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world.bob->flags |= (EF_IMMUNE | EF_GONE);
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world.state = WS_COMPLETE;
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stopMusic();
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}
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else
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{
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setGameplayMessage(MSG_GAMEPLAY, "Can't exit yet - required objectives not met");
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}
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}
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self->bobTouching = 2;
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}
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}
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static SDL_Rect getBounds(void)
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{
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self->bounds.x = self->x + 64;
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self->bounds.y = self->y;
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self->bounds.w = 2;
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self->bounds.h = self->h;
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return self->bounds;
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}
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@ -0,0 +1,29 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern int getSpriteIndex(char *name);
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extern void updateObjective(char *targetName);
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extern void setGameplayMessage(int type, char *format, ...);
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extern void stopMusic(void);
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extern Entity *self;
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extern World world;
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