From 25c3c499c587eabdbf013c3e9d0f3e627618a3d8 Mon Sep 17 00:00:00 2001 From: Steve Date: Mon, 19 Mar 2018 08:08:18 +0000 Subject: [PATCH] Make droids and evil blobs more aggressive. --- src/entities/evilBlobs/evilBlob.c | 4 ++-- src/entities/eyeDroids/eyeDroid.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/entities/evilBlobs/evilBlob.c b/src/entities/evilBlobs/evilBlob.c index ab12864..0d177b9 100644 --- a/src/entities/evilBlobs/evilBlob.c +++ b/src/entities/evilBlobs/evilBlob.c @@ -248,13 +248,13 @@ static void lookForPlayer(void) r = randF() * 0.3; } - if (r < 0.065) + if (r < 0.1) { moveTowardsPlayer(); u->shotsToFire = rrnd(1, u->maxShotsToFire); u->action = u->preFire; } - else if (r < 0.12) + else if (r < 0.2) { u->dx = 0; u->shotsToFire = rrnd(1, u->maxShotsToFire); diff --git a/src/entities/eyeDroids/eyeDroid.c b/src/entities/eyeDroids/eyeDroid.c index a5a53c0..9f1045f 100644 --- a/src/entities/eyeDroids/eyeDroid.c +++ b/src/entities/eyeDroids/eyeDroid.c @@ -233,13 +233,13 @@ static void lookForPlayer(void) r = randF() * 0.3; } - if (r < 0.065) + if (r < 0.1) { chase(); u->shotsToFire = rrnd(1, u->maxShotsToFire); u->action = u->preFire; } - else if (r < 0.12) + else if (r < 0.2) { u->dx = 0; u->shotsToFire = rrnd(1, u->maxShotsToFire);