Tidied headers.
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@ -39,14 +39,10 @@ extern void playSound(int snd, int ch);
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extern void addFlameParticles(float x, float y);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void firePistol(void);
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extern void fireAimedShot(Entity *e);
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extern void fireMachineGun(Entity *e);
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extern void fireGrenade(Entity *e);
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extern void firePlasma(Entity *e);
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extern void fireSpread(Entity *e, int n);
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extern void fireLaser(Entity *e);
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extern void fireShotgun(Entity *e);
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extern void fireMissile(Entity *e);
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extern void addTeleportStars(Entity *e);
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extern Dev dev;
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@ -21,7 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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extern Unit *createUnit(void);
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extern void unitTick(void);
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extern Sprite *getSprite(char *name);
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extern int rrnd(int low, int high);
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extern Bullet *createBaseBullet(Unit *owner);
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@ -22,4 +22,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void initEntity(Entity *e);
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extern World world;
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@ -20,10 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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extern Atlas *getImageFromAtlas(char *filename);
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extern Texture *getTexture(const char *filename);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void loadMapData(char *filename);
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extern void initMap(void);
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extern void initHub(void);
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extern void initGame(void);
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@ -24,8 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern char *readFile(const char *filename);
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extern void loadSprite(cJSON *root);
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extern Entity *createEntity(char *typeStr);
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extern long lookup(const char *name);
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extern void initBob(Bob *b);
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extern Entity *self;
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extern World world;
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