Only inc objective count if not already dead.
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@ -94,7 +94,7 @@ static void action(void)
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throwDebris(s->x + s->w / 2, s->y + s->h / 2, 1);
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throwDebris(s->x + s->w / 2, s->y + s->h / 2, 1);
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}
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}
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if (s->health <= -50)
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if (s->health <= -50 && s->alive != ALIVE_DEAD)
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{
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{
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dropCarriedItem();
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dropCarriedItem();
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