Code clean up.
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e59b0f9461
commit
302997cb31
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@ -53,10 +53,6 @@ Boss *initBoss(void)
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return b;
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}
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void bossIdle(void)
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{
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}
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static void init(void)
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{
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}
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@ -32,36 +32,3 @@ Entity *initHorizontalDoor(void)
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return (Entity*)s;
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}
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Entity *initBronzeHorizontalDoor(void)
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{
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Structure *s;
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s = (Structure*)initHorizontalDoor();
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STRNCPY(s->requiredItem, "Bronze Key", MAX_NAME_LENGTH);
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return (Entity*)s;
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}
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Entity *initSilverHorizontalDoor(void)
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{
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Structure *s;
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s = (Structure*)initHorizontalDoor();
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STRNCPY(s->requiredItem, "Silver Key", MAX_NAME_LENGTH);
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return (Entity*)s;
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}
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Entity *initGoldHorizontalDoor(void)
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{
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Structure *s;
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s = (Structure*)initHorizontalDoor();
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STRNCPY(s->requiredItem, "Gold Key", MAX_NAME_LENGTH);
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return (Entity*)s;
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}
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@ -26,6 +26,7 @@ extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL
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extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void endSectionTransition(void);
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extern void fadeMusic(int ms);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Texture *getTexture(const char *filename);
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extern int getWrappedTextHeight(const char *text, int size);
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@ -33,7 +34,6 @@ extern void initCredits(int playMusic);
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extern void limitTextWidth(int width);
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extern char *readFile(const char *filename);
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extern void startSectionTransition(void);
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extern void fadeMusic(int ms);
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extern App app;
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extern Colors colors;
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@ -131,6 +131,7 @@ void initGameSystem(void)
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int i, numInitFuns;
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void (*initFuncs[]) (void) = {
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initGraphics,
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initTextures,
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initBackground,
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initFonts,
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initAtlas,
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@ -44,6 +44,7 @@ extern void initGraphics(void);
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extern void initSounds(void);
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extern void initSprites(void);
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extern void initStats(void);
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extern void initTextures(void);
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extern void initTrophies(void);
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extern void initWidgets(void);
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extern long lookup(const char *name);
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@ -166,31 +166,6 @@ const char *getFlagValues(const char *prefix, long flags)
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return flagStr;
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}
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long flagsToLong(const char *in)
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{
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char *flag, *flags;
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long total;
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total = 0;
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if (strlen(in) > 0)
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{
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flags = malloc(strlen(in) + 1);
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STRNCPY(flags, in, strlen(in) + 1);
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flag = strtok(flags, "+");
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while (flag)
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{
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total += lookup(flag);
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flag = strtok(NULL, "+");
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}
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free(flags);
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}
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return total;
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}
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void destroyLookups(void)
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{
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Lookup *l;
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@ -19,5 +19,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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long flagsToLong(const char *in);
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@ -61,21 +61,6 @@ void fadeMusic(int ms)
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Mix_FadeOutMusic(ms);
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}
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void musicSetPlaying(int playing)
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{
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if (music != NULL)
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{
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if (playing)
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{
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Mix_ResumeMusic();
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}
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else
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{
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Mix_PauseMusic();
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}
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}
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}
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void playSound(int snd, int ch)
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{
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Mix_PlayChannel(ch, sounds[snd], 0);
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@ -27,40 +27,6 @@ int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2)
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return (MAX(x1, x2) < MIN(x1 + w1, x2 + w2)) && (MAX(y1, y2) < MIN(y1 + h1, y2 + h2));
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}
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int lineLineIntersection(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4)
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{
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int d, n1, n2, ua, ub;
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d = ((y4 - y3) * (x2 - x1)) - ((x4 - x3) * (y2 - y1));
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n1 = ((x4 - x3) * (y1 - y3)) - ((y4 - y3) * (x1 - x3));
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n2 = ((x2 - x1) * (y1 - y3)) - ((y2 - y1) * (x1 - x3));
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if (d == 0)
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{
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if ( n1 == 0 && n2 == 0)
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{
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return 0;
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}
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return 0;
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}
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ua = n1 / d;
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ub = n2 / d;
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return (ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1);
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}
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int lineRectIntersection(int x1, int y1, int x2, int y2, SDL_Rect *r)
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{
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return (
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lineLineIntersection(x1, y1, x2, y2, r->x, r->y, r->x + r->w, r->y) || /* top */
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lineLineIntersection(x1, y1, x2, y2, r->x, r->y + r->h, r->x + r->w, r->y + r->h) || /* bottom */
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lineLineIntersection(x1, y1, x2, y2, r->x, r->y, r->x, r->y + r->h) || /* left */
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lineLineIntersection(x1, y1, x2, y2, r->x + r->w, r->y, r->x + r->w, r->y + r->h) /* right */
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);
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}
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char *timeToString(int seconds, int showHours)
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{
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int hours, minutes;
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@ -570,14 +570,14 @@ static int canWalkOnEntity(float x, float y)
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srcRect.x = x;
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srcRect.y = y;
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srcRect.w = 8;
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srcRect.w = self->w;
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srcRect.h = MAP_TILE_SIZE * 4;
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candidates = getAllEntsWithin(srcRect.x, srcRect.y, srcRect.w, srcRect.h, NULL);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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if (self != e && e->isSolid && collision(x, y, 1, MAP_TILE_SIZE * 2, e->x, e->y, e->w, e->y))
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if (self != e && e->isSolid && collision(x, y, self->w, 8, e->x, e->y, e->w, e->y))
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{
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return 1;
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}
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@ -1047,21 +1047,6 @@ void teleport(Entity *e, float tx, float ty)
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}
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}
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Entity *findEntity(char *name)
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{
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Entity *e;
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for (e = world.entityHead.next ; e != NULL ; e = e->next)
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{
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if (strcmp(e->name, name) == 0)
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{
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return e;
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}
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}
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return NULL;
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}
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Entity *getRandomObjectiveEntity(void)
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{
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Entity *rtn, *e;
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