Start of multiple save support.

This commit is contained in:
Steve 2018-03-18 09:42:34 +00:00
parent c39974e2a7
commit 32949a192c
14 changed files with 45 additions and 42 deletions

View File

@ -91,6 +91,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MAX_SND_CHANNELS 64
#define MAX_SAVE_SLOTS 5
enum
{
ET_NONE,

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@ -270,7 +270,7 @@ void loadGame(void)
Tuple *t;
Trophy *trophy;
sprintf(filename, "%s/game.json", app.saveDir);
sprintf(filename, "%s/%d/game.json", app.saveDir, game.saveSlot);
if (fileExists(filename))
{
@ -335,7 +335,7 @@ void saveGame(void)
Trophy *trophy;
int i;
sprintf(filename, "%s/game.json", app.saveDir);
sprintf(filename, "%s/%d/game.json", app.saveDir, game.saveSlot);
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving game to '%s' ...", filename);
@ -388,6 +388,7 @@ void saveGame(void)
if (!writeFile(filename, out))
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to save game");
exit(1);
}
cJSON_Delete(root);
@ -404,7 +405,7 @@ void restoreGameState(void)
char *text, filename[MAX_FILENAME_LENGTH];
int i;
sprintf(filename, "%s/game.json", app.saveDir);
sprintf(filename, "%s/%d/game.json", app.saveDir, game.saveSlot);
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Restoring game from '%s' ...", filename);

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@ -24,25 +24,29 @@ void createSaveFolder(void)
{
char *userHome;
char dir[MAX_FILENAME_LENGTH];
int i;
userHome = getenv("HOME");
if (!userHome)
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Unable to determine user save folder. Will save to current dir.");
return;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Unable to determine user save folder.");
exit(1);
}
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "User home = %s", userHome);
sprintf(dir, "%s/.local/share/blobwarsAttrition", userHome);
if (mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0 && errno != EEXIST)
for (i = 0 ; i < MAX_SAVE_SLOTS ; i++)
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Failed to create save dir '%s'. Will save to current dir.", dir);
return;
sprintf(dir, "%s/.local/share/blobwarsAttrition/%d", userHome, i);
if (mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0 && errno != EEXIST)
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to create save dir '%s'.", dir);
exit(1);
}
}
STRNCPY(app.saveDir, dir, MAX_FILENAME_LENGTH);
sprintf(app.saveDir, "%s/.local/share/blobwarsAttrition", userHome);
}
void createScreenshotFolder(void)

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@ -24,25 +24,29 @@ void createSaveFolder(void)
{
char *userHome;
char dir[MAX_FILENAME_LENGTH];
int i;
userHome = getenv("USERPROFILE");
if (!userHome)
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Unable to determine user save folder. Will save to current dir.");
return;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Unable to determine user save folder.");
exit(1);
}
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "User home = %s", userHome);
sprintf(dir, "%s\\blobwarsAttrition", userHome);
if (mkdir(dir) != 0 && errno != EEXIST)
for (i = 0 ; i < MAX_SAVE_SLOTS ; i++)
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Failed to create save dir '%s'. Will save to current dir.", dir);
return;
sprintf(dir, "%s\\blobwarsAttrition\\%d", userHome, i);
if (mkdir(dir) != 0 && errno != EEXIST)
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to create save dir '%s'.", dir);
exit(1);
}
}
STRNCPY(app.saveDir, dir, MAX_FILENAME_LENGTH);
sprintf(app.saveDir, "%s\\blobwarsAttrition", userHome);
}
void createScreenshotFolder(void)

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@ -369,6 +369,7 @@ typedef struct {
unsigned int stats[STAT_MAX];
char worldId[MAX_NAME_LENGTH];
int isComplete;
int saveSlot;
Tuple keys[MAX_KEY_TYPES];
Tuple missionStatusHead, *missionStatusTail;
Trophy trophyHead, *trophyTail;

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@ -266,7 +266,7 @@ void saveScreenshot(char *name)
if (name != NULL)
{
sprintf(filename, "%s/%s.png", app.saveDir, name);
sprintf(filename, "%s/%d/%s.png", app.saveDir, game.saveSlot, name);
}
else
{

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@ -26,4 +26,5 @@ extern void drawText(int x, int y, int size, int align, SDL_Color c, const char
extern App app;
extern Colors colors;
extern Dev dev;
extern Game game;

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@ -39,7 +39,7 @@ void init18N(int argc, char *argv[])
if (languageId >= argc)
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "You must specify a language to use with -language. Using default.");
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "You must specify a language to use with -language. Using default.");
}
}
}
@ -227,13 +227,15 @@ static void loadConfig(void)
{
int i;
cJSON *root, *controlsJSON, *node;
char *text;
char *text, filename[MAX_FILENAME_LENGTH];
initDefaultConfig();
if (fileExists(getSaveFilePath(CONFIG_FILENAME)))
sprintf(filename, "%s/%s", app.saveDir, CONFIG_FILENAME);
if (fileExists(filename))
{
text = readFile(getSaveFilePath(CONFIG_FILENAME));
text = readFile(filename);
root = cJSON_Parse(text);
@ -281,10 +283,10 @@ static void loadConfig(void)
void saveConfig(void)
{
int i;
char *out, *configFilename;
char *out, filename[MAX_FILENAME_LENGTH];
cJSON *root, *controlsJSON, *keysJSON, *joypadJSON;
configFilename = getSaveFilePath(CONFIG_FILENAME);
sprintf(filename, "%s/%s", app.saveDir, CONFIG_FILENAME);
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving config ...");
@ -321,9 +323,10 @@ void saveConfig(void)
out = cJSON_Print(root);
if (!writeFile(configFilename, out))
if (!writeFile(filename, out))
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to save config");
exit(1);
}
cJSON_Delete(root);

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@ -35,7 +35,6 @@ extern void destroyTextures(void);
extern void expireTexts(int all);
extern int fileExists(const char *filename);
extern char *getLookupName(const char *prefix, long num);
extern char *getSaveFilePath(const char *filename);
extern void initAtlas(void);
extern void initBackground(void);
extern void initEntityFactory(void);

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@ -131,18 +131,6 @@ int writeFile(const char *filename, const char *data)
return 0;
}
char *getSaveFilePath(const char *filename)
{
static char path[MAX_FILENAME_LENGTH];
memset(path, '\0', MAX_FILENAME_LENGTH);
sprintf(path, "%s/%s", app.saveDir, filename);
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "getSaveFilePath = '%s'", path);
return path;
}
char **getFileList(const char *dir, int *count)
{
DIR *d;

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@ -24,5 +24,3 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "dirent.h"
#include <zlib.h>
extern App app;

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@ -38,7 +38,7 @@ void loadWorld(char *id)
world.objectiveTail = &world.objectiveHead;
world.particleTail = &world.particleHead;
sprintf(filename, "%s/%s.json", app.saveDir, id);
sprintf(filename, "%s/%d/%s.json", app.saveDir, game.saveSlot, id);
if (!game.isComplete && fileExists(filename))
{

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@ -32,7 +32,7 @@ void saveWorld(void)
cJSON *root;
char filename[MAX_FILENAME_LENGTH], *out;
sprintf(filename, "%s/%s.json", app.saveDir, world.id);
sprintf(filename, "%s/%d/%s.json", app.saveDir, game.saveSlot, world.id);
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving world to '%s' ...", filename);
@ -61,6 +61,7 @@ void saveWorld(void)
if (!writeFile(filename, out))
{
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to save world");
exit(1);
}
cJSON_Delete(root);

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@ -25,5 +25,6 @@ extern int writeFile(const char *filename, const char *data);
extern App app;
extern Entity *self;
extern Game game;
extern World world;