Allow widget select using player controls.
This commit is contained in:
parent
8ab5ebe819
commit
344460fdf5
|
@ -44,33 +44,38 @@ void initWidgets(void)
|
|||
|
||||
void doWidgets(void)
|
||||
{
|
||||
if (app.keyboard[SDL_SCANCODE_UP])
|
||||
if (isControl(CONTROL_UP) || app.keyboard[SDL_SCANCODE_UP])
|
||||
{
|
||||
selectWidget(-1);
|
||||
|
||||
app.keyboard[SDL_SCANCODE_UP] = 0;
|
||||
clearControl(CONTROL_UP);
|
||||
}
|
||||
|
||||
if (app.keyboard[SDL_SCANCODE_DOWN])
|
||||
if (isControl(CONTROL_DOWN) || app.keyboard[SDL_SCANCODE_DOWN])
|
||||
{
|
||||
selectWidget(1);
|
||||
|
||||
app.keyboard[SDL_SCANCODE_DOWN] = 0;
|
||||
clearControl(CONTROL_DOWN);
|
||||
}
|
||||
|
||||
if (app.keyboard[SDL_SCANCODE_LEFT])
|
||||
if (isControl(CONTROL_LEFT) || app.keyboard[SDL_SCANCODE_LEFT])
|
||||
{
|
||||
updateWidgetValue(-1);
|
||||
}
|
||||
|
||||
if (app.keyboard[SDL_SCANCODE_RIGHT])
|
||||
if (isControl(CONTROL_RIGHT) || app.keyboard[SDL_SCANCODE_RIGHT])
|
||||
{
|
||||
updateWidgetValue(1);
|
||||
}
|
||||
|
||||
if (app.keyboard[SDL_SCANCODE_RETURN])
|
||||
if (isControl(CONTROL_FIRE) || app.keyboard[SDL_SCANCODE_RETURN])
|
||||
{
|
||||
selectedWidget->action();
|
||||
|
||||
app.keyboard[SDL_SCANCODE_RETURN] = 0;
|
||||
clearControl(CONTROL_FIRE);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,6 +29,8 @@ extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
|
|||
extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int a);
|
||||
extern float limit(float i, float a, float b);
|
||||
extern void playSound(int snd, int ch);
|
||||
extern int isControl(int type);
|
||||
extern void clearControl(int type);
|
||||
|
||||
extern App app;
|
||||
extern Colors colors;
|
||||
|
|
Loading…
Reference in New Issue