Start of main hub.
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d6ebed0a04
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242
src/hub/hub.c
242
src/hub/hub.c
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@ -26,20 +26,36 @@ static int getMissionStatus(char *id);
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static void loadMissions(void);
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static void unlockNeighbouringMission(HubMission *sourceMission);
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static int missionComparator(const void *a, const void *b);
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static HubMission *getMissionAt(int x, int y);
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static void logic(void);
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static void draw(void);
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static HubMission hubMissionHead;
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static HubMission *hubMissionTail;
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static HubMission *selectedMission;
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static Atlas *worldMap;
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static Atlas *alert;
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static Atlas *clouds;
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static Texture *atlasTexture;
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static int completedMissions;
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static int numMissions;
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static float blipSize;
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static float blipValue;
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void initHub(void)
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{
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int unlockedMissions;
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HubMission *prevMission, *mission;
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int unlockedMissions, unlockTeeka;
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HubMission *mission, *teeka;
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Tuple *t;
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memset(&hubMissionHead, 0, sizeof(HubMission));
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hubMissionTail = &hubMissionHead;
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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worldMap = getImageFromAtlas("gfx/hub/worldMap.jpg");
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alert = getImageFromAtlas("gfx/hub/alert.png");
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clouds = getImageFromAtlas("gfx/hub/clouds.png");
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loadMissions();
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if (dev.cheatLevels)
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@ -47,43 +63,48 @@ void initHub(void)
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unlockAllLevels();
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}
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numMissions = 0;
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unlockedMissions = 0;
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completedMissions = 0;
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unlockTeeka = 1;
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blipValue = 0;
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for (t = game.missionStatusHead.next ; t != NULL ; t = t->next)
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{
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if (t->value.i != MS_INCOMPLETE)
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{
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unlockedMissions++;
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}
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if (t->value.i == MS_COMPLETE)
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{
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completedMissions++;
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}
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}
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prevMission = &hubMissionHead;
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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if (mission->unlockCount > unlockedMissions && !dev.cheatLevels)
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if (mission->unlockCount <= unlockedMissions || dev.cheatLevels)
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{
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if (mission == hubMissionTail)
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{
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hubMissionTail = prevMission;
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}
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prevMission->next = mission->next;
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free(mission);
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mission = prevMission;
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}
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else
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{
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mission->status = getMissionStatus(mission->id);
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if (mission->unlockCount == 0 && mission->status == MS_LOCKED)
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{
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mission->status = MS_INCOMPLETE;
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unlockMission(mission->id);
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}
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unlockMission(mission->id);
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}
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prevMission = mission;
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mission->status = getMissionStatus(mission->id);
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if (strcmp(mission->id, "teeka") == 0)
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{
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teeka = mission;
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}
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else if (mission->status == MS_LOCKED)
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{
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unlockTeeka = 0;
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}
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numMissions++;
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}
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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@ -99,24 +120,79 @@ void initHub(void)
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}
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}
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prevMission = &hubMissionHead;
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if (unlockTeeka)
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{
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teeka->status = MS_INCOMPLETE;
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}
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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app.hideMouse = 0;
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}
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static void logic(void)
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{
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HubMission *m;
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blipValue += 0.1;
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blipSize = 64 + (sin(blipValue) * 16);
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m = NULL;
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if (app.mouse.button[SDL_BUTTON_LEFT])
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{
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m = getMissionAt(app.mouse.x, app.mouse.y);
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if (m != NULL)
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{
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selectedMission = m;
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app.mouse.button[SDL_BUTTON_LEFT] = 0;
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}
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}
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}
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static void draw(void)
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{
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HubMission *mission;
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blitRectScaled(atlasTexture->texture, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, &worldMap->rect, 0);
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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if (mission->status == MS_LOCKED || mission->status == MS_COMPLETE)
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switch (mission->status)
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{
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if (mission == hubMissionTail)
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{
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hubMissionTail = prevMission;
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}
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prevMission->next = mission->next;
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free(mission);
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mission = prevMission;
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case MS_INCOMPLETE:
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SDL_SetTextureColorMod(atlasTexture->texture, 255, 0, 0);
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blitRectScaled(atlasTexture->texture, mission->x, mission->y, blipSize, blipSize, &alert->rect, 1);
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drawText(mission->x, mission->y - 32, 18, TA_CENTER, colors.white, mission->name);
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break;
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case MS_PARTIAL:
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case MS_MISSING_HEART_CELL:
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SDL_SetTextureColorMod(atlasTexture->texture, 255, 255, 0);
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blitRectScaled(atlasTexture->texture, mission->x, mission->y, blipSize, blipSize, &alert->rect, 1);
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drawText(mission->x, mission->y - 32, 18, TA_CENTER, colors.white, mission->name);
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break;
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}
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prevMission = mission;
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}
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SDL_SetTextureColorMod(atlasTexture->texture, 255, 255, 255);
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drawRect(0, 0, SCREEN_WIDTH, 32, 0, 0, 0, 192);
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drawText(10, 5, 18, TA_LEFT, colors.white, "Missions : %d / %d", completedMissions, numMissions);
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drawText(210, 5, 18, TA_LEFT, colors.white, "MIAs : %d / %d", 0, game.totalMIAs);
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drawText(410, 5, 18, TA_LEFT, colors.white, "Targets : %d / %d", 0, game.totalTargets);
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drawText(610, 5, 18, TA_LEFT, colors.white, "Keys : %d / %d", 0, game.totalKeys);
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drawText(810, 5, 18, TA_LEFT, colors.white, "Hearts : %d / %d", 0, game.totalHearts);
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drawText(1010, 5, 18, TA_LEFT, colors.white, "Cells : %d / %d", 0, game.totalCells);
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}
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static int getMissionStatus(char *id)
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@ -178,44 +254,13 @@ static void unlockAllLevels(void)
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}
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}
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static void loadMissions(void)
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{
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cJSON *root, *node;
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char *text;
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HubMission *mission;
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text = readFile("data/hub/missions.json");
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root = cJSON_Parse(text);
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for (node = cJSON_GetObjectItem(root, "missions")->child ; node != NULL ; node = node->next)
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{
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mission = malloc(sizeof(HubMission));
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memset(mission, 0, sizeof(HubMission));
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hubMissionTail->next = mission;
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hubMissionTail = mission;
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STRNCPY(mission->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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mission->x = cJSON_GetObjectItem(node, "x")->valueint;
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mission->y = cJSON_GetObjectItem(node, "y")->valueint;
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mission->status = MS_LOCKED;
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mission->unlockCount = cJSON_GetObjectItem(node, "unlockCount")->valueint;
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}
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cJSON_Delete(root);
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free(text);
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}
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static void unlockNeighbouringMission(HubMission *sourceMission)
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{
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HubMission *mission, *missions[32];
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HubMission *mission, *missions[numMissions];
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int i;
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i = 0;
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memset(missions, 0, sizeof(HubMission*) * 32);
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memset(missions, 0, sizeof(HubMission*) * numMissions);
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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@ -256,7 +301,7 @@ static void unlockNeighbouringMission(HubMission *sourceMission)
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}
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}
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HubMission *getMissionAt(float x, float y)
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HubMission *getMissionAt(int x, int y)
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{
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HubMission *rtn;
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HubMission *mission;
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@ -267,18 +312,58 @@ HubMission *getMissionAt(float x, float y)
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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dist = getDistance(x, y, mission->x, mission->y);
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if (dist < distance)
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if (mission->status == MS_INCOMPLETE || mission->status == MS_MISSING_HEART_CELL || mission->status == MS_PARTIAL)
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{
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rtn = mission;
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distance = dist;
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dist = getDistance(x, y, mission->x, mission->y);
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if (dist < distance)
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{
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rtn = mission;
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distance = dist;
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}
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}
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}
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return rtn;
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}
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static void loadMissions(void)
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{
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cJSON *root, *node;
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char *text;
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HubMission *mission;
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double ratioX, ratioY;
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/* the original Attrition is based on 800x600, so multiply up */
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ratioX = SCREEN_WIDTH / 800.0;
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ratioY = SCREEN_HEIGHT / 600.0;
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text = readFile("data/hub/missions.json");
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root = cJSON_Parse(text);
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for (node = cJSON_GetObjectItem(root, "missions")->child ; node != NULL ; node = node->next)
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{
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mission = malloc(sizeof(HubMission));
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memset(mission, 0, sizeof(HubMission));
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hubMissionTail->next = mission;
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hubMissionTail = mission;
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STRNCPY(mission->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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mission->status = MS_LOCKED;
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mission->unlockCount = cJSON_GetObjectItem(node, "unlockCount")->valueint;
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mission->x = cJSON_GetObjectItem(node, "x")->valuedouble * ratioX;
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mission->y = cJSON_GetObjectItem(node, "y")->valuedouble * ratioY;
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}
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cJSON_Delete(root);
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free(text);
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}
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static int missionComparator(const void *a, const void *b)
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{
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HubMission *m1 = *((HubMission**)a);
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@ -286,3 +371,8 @@ static int missionComparator(const void *a, const void *b)
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return m2->distance - m1->distance;
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}
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void destroyHub(void)
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{
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}
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@ -23,6 +23,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern char *readFile(const char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern Texture *getTexture(const char *filename);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern App app;
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extern Colors colors;
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extern Dev dev;
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extern Game game;
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