Code tidy.
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@ -22,20 +22,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define CREDIT_LINE_LIMIT 500
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#define CREDIT_LINE_LIMIT 500
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void blitRectScaled(SDL_Texture *texture, int x, int y, int w, int h, SDL_Rect *srcRect, int center);
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extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
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extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int center);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void endSectionTransition(void);
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extern void endSectionTransition(void);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Atlas *getImageFromAtlas(char *filename);
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extern Texture *getTexture(const char *filename);
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extern Texture *getTexture(const char *filename);
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extern int getWrappedTextHeight(const char *text, int size);
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extern int getWrappedTextHeight(const char *text, int size);
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extern void limitTextWidth(int width);
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extern void limitTextWidth(int width);
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extern void loadMusic(char *filename);
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extern void playMusic(int loop);
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extern char *readFile(const char *filename);
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extern char *readFile(const char *filename);
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extern void startSectionTransition(void);
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extern void startSectionTransition(void);
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extern void stopMusic(void);
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extern void stopMusic(void);
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extern void loadMusic(char *filename);
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extern void playMusic(int loop);
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extern App app;
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extern App app;
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extern Colors colors;
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extern Colors colors;
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@ -108,4 +108,6 @@ static void loadEndingText(void)
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line = strtok(NULL, "\n");
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line = strtok(NULL, "\n");
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}
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}
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free(text);
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}
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}
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@ -26,3 +26,4 @@ extern void setGameplayMessage(int type, char *format, ...);
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extern Game game;
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extern Game game;
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extern World world;
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extern World world;
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@ -230,7 +230,7 @@ function recurseDir($dir)
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{
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{
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recurseDir("$dir/$file");
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recurseDir("$dir/$file");
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}
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}
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else if (strstr($file, ".h") !== FALSE && strstr($file, "main.h") === FALSE)
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else if (strstr($file, ".h") !== FALSE && strstr($file, "main.h") === FALSE && && strstr($file, "savepng") === FALSE)
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{
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{
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cleanHeader("$dir/$file");
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cleanHeader("$dir/$file");
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}
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}
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