Don't stop music when game is complete.
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@ -359,8 +359,11 @@ static void doWorldInProgress(void)
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world.missionCompleteTimer = FPS * 3;
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if (world.state != WS_GAME_COMPLETE)
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{
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stopMusic();
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}
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}
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if (isControl(CONTROL_PAUSE))
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{
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@ -547,9 +550,7 @@ static void doWorldComplete(void)
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static void doGameComplete(void)
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{
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world.missionCompleteTimer--;
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if (world.missionCompleteTimer <= 0)
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if (--world.missionCompleteTimer <= 0)
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{
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initEnding();
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}
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