Add blood decal when Bob dies.
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c36c36dd60
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@ -360,6 +360,8 @@ static void doBobInWater(void)
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static void doDying(void)
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{
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int mx, my;
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if (--world.bob->health <= -(FPS * 2))
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{
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world.bob->flags |= EF_GONE;
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@ -384,6 +386,10 @@ static void doDying(void)
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playSound(SND_POP, world.bob->uniqueId % MAX_SND_CHANNELS);
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}
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mx = (int) ((world.bob->x + (world.bob->w / 2)) / MAP_TILE_SIZE);
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my = (int) (world.bob->y / MAP_TILE_SIZE) + 1;
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addBloodDecal(mx, my);
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game.stats[STAT_DEATHS]++;
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}
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}
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@ -47,6 +47,7 @@ extern int rrnd(int low, int high);
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extern void setGameplayMessage(int type, char *format, ...);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void addPopParticles(float x, float y);
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extern void addBloodDecal(int x, int y);
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extern App app;
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extern Dev dev;
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