Joypad controls (hardcoded, for now).
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c287a1333e
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15
src/defs.h
15
src/defs.h
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@ -38,8 +38,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SAVE_FILENAME "game.save"
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#define CONFIG_FILENAME "config.json"
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#define SCREEN_WIDTH 1280
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#define SCREEN_HEIGHT 720
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#define SCREEN_WIDTH 1280
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#define SCREEN_HEIGHT 720
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#define MAX_KEYBOARD_KEYS 350
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#define MAX_MOUSE_BUTTONS 6
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@ -53,7 +53,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define MAX_NAME_LENGTH 32
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#define MAX_DESCRIPTION_LENGTH 512
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#define MAX_LINE_LENGTH 1024
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#define MAX_LINE_LENGTH 1024
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#define MAX_FILENAME_LENGTH 1024
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#define NUM_TEXTURE_BUCKETS 32
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@ -113,7 +113,7 @@ enum
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};
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#define EF_NONE 0
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#define EF_WEIGHTLESS (2 << 0)
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#define EF_WEIGHTLESS (2 << 0)
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#define EF_BOUNCES (2 << 1)
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#define EF_TELEPORTING (2 << 2)
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#define EF_NO_ENVIRONMENT (2 << 3)
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@ -135,6 +135,13 @@ enum
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#define GRAVITY_POWER 0.5f
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#define FRICTION 0.75f
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enum
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{
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JOYPAD_AXIS_X,
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JOYPAD_AXIS_Y,
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JOYPAD_AXIS_MAX
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};
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enum
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{
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FACING_RIGHT,
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@ -320,6 +320,7 @@ typedef struct {
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SDL_Joystick *joypad;
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int keyboard[MAX_KEYBOARD_KEYS];
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int joypadButton[SDL_CONTROLLER_BUTTON_MAX];
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int joypadAxis[JOYPAD_AXIS_MAX];
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SDL_Texture *backBuffer;
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SDL_Renderer *renderer;
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SDL_Window *window;
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@ -37,12 +37,38 @@ void initControls(void)
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{
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game.config.joypadControls[i] = -1;
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}
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game.config.joypadControls[CONTROL_JUMP] = 1;
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game.config.joypadControls[CONTROL_FIRE] = 3;
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game.config.joypadControls[CONTROL_JETPACK] = 2;
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}
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int isControl(int type)
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{
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int key = game.config.keyControls[type];
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int btn = game.config.joypadControls[type];
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int key, btn;
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key = game.config.keyControls[type];
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btn = game.config.joypadControls[type];
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if (type == CONTROL_LEFT && app.joypadAxis[JOYPAD_AXIS_X] <= -16384)
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{
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return 1;
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}
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if (type == CONTROL_RIGHT && app.joypadAxis[JOYPAD_AXIS_X] >= 16384)
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{
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return 1;
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}
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if (type == CONTROL_UP && app.joypadAxis[JOYPAD_AXIS_Y] <= -16384)
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{
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return 1;
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}
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if (type == CONTROL_DOWN && app.joypadAxis[JOYPAD_AXIS_Y] >= 16384)
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{
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return 1;
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}
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return ((key != 0 && app.keyboard[key]) || (btn != -1 && app.joypadButton[btn]));
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}
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@ -163,4 +163,9 @@ void handleInput(void)
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{
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app.joypadButton[i] = SDL_JoystickGetButton(app.joypad, i);
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}
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for (i = 0 ; i < JOYPAD_AXIS_MAX ; i++)
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{
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app.joypadAxis[i] = SDL_JoystickGetAxis(app.joypad, i);
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}
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}
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