Init effects.
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@ -29,5 +29,4 @@ extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int
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extern Dev dev;
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extern Camera camera;
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extern Colors colors;
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extern Game game;
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extern World world;
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@ -39,6 +39,8 @@ static Texture *background;
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void initWorld(void)
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{
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SDL_ShowCursor(SDL_DISABLE);
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background = getTexture(world.background);
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initQuadtree(&world.quadtree);
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@ -50,6 +52,8 @@ void initWorld(void)
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initHud();
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initWeapons();
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initEffects();
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world.enemySpawnTimer = (FPS * rrnd(world.minEnemySpawnTime, world.maxEnemySpawnTime));
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@ -74,10 +78,8 @@ void initWorld(void)
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startMission();
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/*
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world.bob->x = 166 * MAP_TILE_SIZE;
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world.bob->x = 90 * MAP_TILE_SIZE;
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world.bob->y = 98 * MAP_TILE_SIZE;
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*/
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}
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static void logic(void)
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@ -56,6 +56,7 @@ extern void initHud(void);
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extern void initWeapons(void);
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extern void initQuadtree(Quadtree *root);
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extern void initParticles(void);
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extern void initEffects(void);
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extern void drawParticles(int plane);
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extern App app;
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