Increase available number of sounds channels.
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@ -77,7 +77,7 @@ void initSDL(void)
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exit(1);
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}
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Mix_AllocateChannels(CH_MAX);
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Mix_AllocateChannels(CH_MAX * 3);
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app.window = SDL_CreateWindow("Blob Wars : Attrition", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, app.winWidth, app.winHeight, windowFlags);
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