Save game when awarding trophies in Hub.
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222147665e
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4c08307f18
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@ -693,10 +693,12 @@ static void loadMissions(void)
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static void awardMissionTrophies(void)
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{
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int beach, greenlands, underground, outpost;
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int beach, greenlands, underground, outpost, save;
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HubMission *mission;
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beach = greenlands = underground = outpost = 1;
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save = 0;
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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@ -724,33 +726,44 @@ static void awardMissionTrophies(void)
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if (beach)
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{
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awardTrophy("BEACH");
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save = 1;
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}
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if (greenlands)
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{
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awardTrophy("GREENLANDS");
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save = 1;
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}
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if (underground)
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{
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awardTrophy("UNDERGROUND");
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save = 1;
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}
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if (outpost)
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{
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awardTrophy("OUTPOST");
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save = 1;
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}
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/* ignore training mission */
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if (game.stats[STAT_MISSIONS_COMPLETE] == 2)
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{
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awardTrophy("CLEAN");
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save = 1;
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}
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/* ignore Teeka's */
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if (game.totalMissions - game.stats[STAT_MISSIONS_COMPLETE] == 1)
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{
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awardTrophy("FULLY_CLEAN");
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save = 1;
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}
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if (save)
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{
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saveGame();
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}
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}
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@ -40,6 +40,8 @@ extern void cameraTrack(Entity *e);
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extern void clearControl(int type);
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extern void clearControls(void);
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extern void clearScreen(void);
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extern void clipCamera(void);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern Entity *createEntity(char *typeStr);
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extern void destroyEntities(void);
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extern void destroyObjectives(void);
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@ -114,8 +116,6 @@ extern int rrnd(int low, int high);
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extern void showWidgetGroup(char *group);
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extern void startSectionTransition(void);
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extern void stopMusic(void);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void clipCamera(void);
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extern App app;
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extern Camera camera;
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