Show health, power, and oxygen on HUD. Inventory on right-hand side.
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@ -22,6 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static void drawHealth(void);
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static void drawPower(void);
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static void drawOxygen(void);
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static void drawInventory(void);
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static int messageTime;
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static int infoMessageTime;
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@ -56,13 +58,15 @@ void drawHud(void)
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{
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int x, y, h;
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drawRect(0, 0, SCREEN_WIDTH, 32, 0, 0, 0, 200);
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drawHealth();
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drawPower();
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drawText(SCREEN_WIDTH - 5, 5, 16, TA_RIGHT, colors.white, "Weapon: %s", getWeaponName(world.bob->weaponType));
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drawOxygen();
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drawText(5, 80, 16, TA_LEFT, colors.white, "Weapon: %s", getWeaponName(world.bob->weaponType));
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drawInventory();
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if (messageTime > 0)
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{
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@ -92,34 +96,84 @@ void drawHud(void)
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static void drawHealth(void)
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{
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int i;
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int w;
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drawText(5, 5, 16, TA_LEFT, colors.white, "Health");
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for (i = 0 ; i < world.bob->healthMax ; i++)
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{
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if (i < world.bob->health)
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{
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drawRect(65 + (i * 18), 5, 14, 20, 0, 168, 0, 255);
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}
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w = world.bob->healthMax * 12;
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drawOutlineRect(65 + (i * 18), 5, 14, 20, 0, 255, 0, 255);
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}
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drawRect(65, 8, w, 18, 0, 64, 0, 255);
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w = world.bob->health * 12;
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drawRect(65, 8, w, 18, 0, 225, 0, 255);
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w = world.bob->healthMax * 12;
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drawOutlineRect(65, 8, w, 18, 0, 0, 0, 255);
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}
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static void drawPower(void)
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{
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float powerPercent, oxygenPercent;
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float w;
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drawText(560, 5, 16, TA_LEFT, colors.white, "Power");
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drawText(5, 30, 16, TA_LEFT, colors.white, "Power");
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powerPercent = world.bob->power / world.bob->powerMax;
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drawRect(620, 5, 350 * powerPercent, 15, 255, 0, 255, 255);
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w = world.bob->powerMax * 24;
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oxygenPercent = world.bob->oxygen * 1.0f / MAX_OXYGEN;
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drawRect(620, 20, 350 * oxygenPercent, 5, 0, 128, 255, 255);
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drawRect(65, 33, w, 18, 64, 32, 0, 255);
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drawOutlineRect(620, 5, 350, 20, 255, 255, 255, 255);
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w = world.bob->power * 24;
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drawRect(65, 33, w, 18, 225, 112, 0, 255);
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w = world.bob->powerMax * 24;
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drawOutlineRect(65, 33, w, 18, 0, 0, 0, 255);
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}
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static void drawOxygen(void)
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{
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int w;
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drawText(5, 55, 16, TA_LEFT, colors.white, "Oxygen");
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w = MAX_OXYGEN / 5;
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drawRect(65, 58, w, 18, 0, 32, 64, 255);
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w = world.bob->oxygen / 5;
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drawRect(65, 58, w, 18, 0, 112, 225, 255);
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w = MAX_OXYGEN / 5;
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drawOutlineRect(65, 58, w, 18, 0, 0, 0, 255);
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}
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static void drawInventory(void)
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{
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int x, y, i, size;
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size = 45;
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x = SCREEN_WIDTH - (size + 5);
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y = 5;
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for (i = 0 ; i < MAX_ITEMS ; i++)
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{
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if (i > 0 && i % (MAX_ITEMS / 2) == 0)
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{
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y += (size + 5);
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x = SCREEN_WIDTH - (size + 5);
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}
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drawRect(x, y, size, size, 0, 0, 0, 128);
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drawOutlineRect(x, y, size, size, 255, 255, 255, 255);
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x -= (size + 5);
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}
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}
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void setGameplayMessage(int newMessageType, const char *format, ...)
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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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extern void showWidgetGroup(char *groupName);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
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const char *getWeaponName(int i);
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