Play sound when Teeka fires.
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@ -173,7 +173,9 @@ static void attack(void)
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bullet->sprite[0] = bullet->sprite[1] = aimedSprite;
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bullet->sprite[0] = bullet->sprite[1] = aimedSprite;
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bullet->health *= 2;
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bullet->health *= 2;
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((Unit*)self)->reload = 5;
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((Unit*)self)->reload = 8;
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playSound(SND_PISTOL, CH_WEAPON);
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}
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}
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void teekaExitMission(void)
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void teekaExitMission(void)
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