Use entity id to play sounds.
This commit is contained in:
parent
5f7367403d
commit
501db4420b
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@ -30,7 +30,7 @@ void addExplosion(float x, float y, int radius, Entity *owner)
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float power;
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int i;
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playSound(SND_EXPLOSION, CH_EXPLODE);
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playSound(SND_EXPLOSION, -1);
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/* assuming x and y were from the top left of the entity */
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x += radius / 2;
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16
src/defs.h
16
src/defs.h
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@ -89,6 +89,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define MAX_ENTS_TO_OBSERVE 12
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#define MAX_SND_CHANNELS 64
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enum
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{
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ET_NONE,
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@ -314,20 +316,6 @@ enum
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SND_MAX
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};
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enum
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{
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CH_ANY = -1,
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CH_BOB,
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CH_EXPLODE,
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CH_WEAPON,
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CH_DEATH,
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CH_ITEM,
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CH_TOUCH,
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CH_MECHANICAL,
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CH_EFFECTS,
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CH_MAX
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};
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enum
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{
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WT_BUTTON,
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@ -352,7 +352,7 @@ static void doBobInWater(void)
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if (world.bob->oxygen == 0 && (world.frameCounter % 30) == 0)
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{
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world.bob->health--;
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playSound(SND_DROWN, CH_BOB);
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playSound(SND_DROWN, world.bob->uniqueId % MAX_SND_CHANNELS);
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}
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}
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}
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@ -369,7 +369,7 @@ static void doDying(void)
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world.state = WS_GAME_OVER;
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playSound(SND_SPLAT, CH_BOB);
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playSound(SND_SPLAT, world.bob->uniqueId % MAX_SND_CHANNELS);
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game.stats[STAT_DEATHS]++;
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}
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@ -610,7 +610,7 @@ void resetAtCheckpoint(void)
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addTeleportStars((Entity*)world.bob);
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if (world.state == WS_IN_PROGRESS)
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{
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playSound(SND_APPEAR, CH_ANY);
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playSound(SND_APPEAR, -1);
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}
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}
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@ -630,15 +630,15 @@ static void die(void)
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switch (rand() % 3)
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{
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case 0:
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playSound(SND_DEATH_1, CH_DEATH);
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playSound(SND_DEATH_1, world.bob->uniqueId % MAX_SND_CHANNELS);
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break;
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case 1:
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playSound(SND_DEATH_2, CH_DEATH);
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playSound(SND_DEATH_2, world.bob->uniqueId % MAX_SND_CHANNELS);
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break;
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case 2:
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playSound(SND_DEATH_3, CH_DEATH);
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playSound(SND_DEATH_3, world.bob->uniqueId % MAX_SND_CHANNELS);
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break;
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}
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}
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@ -115,7 +115,7 @@ static void touch(Entity *other)
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setGameplayMessage(MSG_OBJECTIVE, _("Rescued %s"), m->name);
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m->isMissionTarget = 0;
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m->flags |= EF_ALWAYS_PROCESS;
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playSound(SND_MIA, CH_ANY);
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playSound(SND_MIA, m->uniqueId % MAX_SND_CHANNELS);
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}
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}
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@ -119,7 +119,7 @@ static void lookForEnemies(void)
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{
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addTeleportStars(self);
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u->alive = ALIVE_DEAD;
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playSound(SND_APPEAR, CH_ANY);
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playSound(SND_APPEAR, u->uniqueId % MAX_SND_CHANNELS);
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}
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else
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{
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@ -175,7 +175,7 @@ static void attack(void)
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((Unit*)self)->reload = 8;
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playSound(SND_PISTOL, CH_WEAPON);
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playSound(SND_PISTOL, self->uniqueId % MAX_SND_CHANNELS);
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}
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void teekaExitMission(void)
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@ -165,15 +165,15 @@ static void die1(void)
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switch (rand() % 3)
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{
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case 0:
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playSound(SND_DEATH_1, CH_DEATH);
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playSound(SND_DEATH_1, b->uniqueId % MAX_SND_CHANNELS);
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break;
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case 1:
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playSound(SND_DEATH_2, CH_DEATH);
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playSound(SND_DEATH_2, b->uniqueId % MAX_SND_CHANNELS);
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break;
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case 2:
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playSound(SND_DEATH_3, CH_DEATH);
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playSound(SND_DEATH_3, b->uniqueId % MAX_SND_CHANNELS);
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break;
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}
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@ -306,6 +306,8 @@ static void attack(void)
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float dx, dy;
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int bx, by;
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if (self->facing != FACING_DIE)
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{
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bx = (int) (world.bob->x + rrnd(-8, 24));
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by = (int) (world.bob->y + rrnd(-8, 24));
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@ -325,7 +327,8 @@ static void attack(void)
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((Boss*)self)->reload = 4;
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playSound(SND_MACHINE_GUN, CH_WEAPON);
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playSound(SND_MACHINE_GUN, self->uniqueId % MAX_SND_CHANNELS);
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}
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}
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static void walk(void)
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@ -356,7 +359,7 @@ void reappear(void)
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addTeleportStars(self);
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playSound(SND_APPEAR, CH_ANY);
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playSound(SND_APPEAR, -1);
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}
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static void applyDamage(int amount)
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@ -381,7 +384,7 @@ static void teleport(void)
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self->flags |= EF_GONE;
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self->thinkTime = FPS * rrnd(3, 6);
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addTeleportStars(self);
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playSound(SND_APPEAR, CH_ANY);
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playSound(SND_APPEAR, -1);
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}
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}
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@ -397,7 +400,7 @@ static void die2(void)
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{
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addTeleportStars(self);
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playSound(SND_APPEAR, CH_ANY);
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playSound(SND_APPEAR, -1);
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/* don't die! */
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b->flags |= EF_GONE;
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@ -243,6 +243,8 @@ static void attack(void)
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{
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Boss *b;
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if (self->facing != FACING_DIE)
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{
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b = (Boss*)self;
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switch (b->weaponType)
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@ -259,6 +261,7 @@ static void attack(void)
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default:
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break;
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}
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}
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}
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static void attackPistol(void)
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@ -289,7 +292,7 @@ static void attackPistol(void)
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b->reload = 4;
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playSound(SND_MACHINE_GUN, CH_WEAPON);
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playSound(SND_MACHINE_GUN, b->uniqueId % MAX_SND_CHANNELS);
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}
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static void attackPlasma(void)
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@ -314,7 +317,7 @@ static void attackPlasma(void)
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b->reload = 4;
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playSound(SND_PLASMA, CH_WEAPON);
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playSound(SND_PLASMA, b->uniqueId % MAX_SND_CHANNELS);
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}
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static void attackMissile(void)
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@ -338,7 +341,7 @@ static void attackMissile(void)
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b->reload = 15;
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playSound(SND_MISSILE, CH_WEAPON);
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playSound(SND_MISSILE, b->uniqueId % MAX_SND_CHANNELS);
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}
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static void applyDamage(int amount)
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@ -371,11 +374,11 @@ static void die(void)
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if (rand() % 2)
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{
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playSound(SND_DROID_DIE_1, CH_DEATH);
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playSound(SND_DROID_DIE_1, b->uniqueId % MAX_SND_CHANNELS);
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}
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else
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{
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playSound(SND_DROID_DIE_2, CH_DEATH);
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playSound(SND_DROID_DIE_2, b->uniqueId % MAX_SND_CHANNELS);
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}
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}
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@ -389,7 +392,7 @@ static void die2()
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{
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addTeleportStars(self);
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playSound(SND_APPEAR, CH_ANY);
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playSound(SND_APPEAR, -1);
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/* don't die! */
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b->flags |= EF_GONE;
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@ -216,6 +216,8 @@ static void attack(void)
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{
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Boss *b;
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if (self->facing != FACING_DIE)
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{
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b = (Boss*)self;
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switch (b->weaponType)
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@ -229,6 +231,7 @@ static void attack(void)
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default:
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break;
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}
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}
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}
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static void attackPistol(void)
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@ -259,7 +262,7 @@ static void attackPistol(void)
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b->reload = 4;
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playSound(SND_MACHINE_GUN, CH_WEAPON);
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playSound(SND_MACHINE_GUN, b->uniqueId % MAX_SND_CHANNELS);
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}
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static void attackMissile(void)
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@ -285,7 +288,7 @@ static void attackMissile(void)
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initMissile(missile);
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playSound(SND_MISSILE, CH_WEAPON);
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playSound(SND_MISSILE, b->uniqueId % MAX_SND_CHANNELS);
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}
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static void die1(void)
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@ -327,7 +330,7 @@ static void die2(void)
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addTeleportStars(self);
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addTeleportStars(tankTrack);
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playSound(SND_APPEAR, CH_ANY);
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playSound(SND_APPEAR, -1);
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/* don't die! */
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b->flags |= EF_GONE;
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@ -78,7 +78,7 @@ static void touch(Entity *other)
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{
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if (other == (Entity*)world.bob && !world.bob->stunTimer && (world.bob->flags & EF_IMMUNE) == 0)
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{
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playSound(SND_FLESH_HIT, CH_ANY);
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playSound(SND_FLESH_HIT, world.bob->uniqueId % MAX_SND_CHANNELS);
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world.bob->dx = rrnd(-5, 5);
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world.bob->dy = JUMP_POWER;
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world.bob->applyDamage(3);
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@ -88,11 +88,11 @@ static void touch(Entity *other)
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if (rand() % 2)
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{
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playSound(SND_RICO_1, CH_ANY);
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playSound(SND_RICO_1, b->uniqueId % MAX_SND_CHANNELS);
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}
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else
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{
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playSound(SND_RICO_2, CH_ANY);
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playSound(SND_RICO_2, b->uniqueId % MAX_SND_CHANNELS);
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}
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}
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else if (other != b->owner && (!(other->flags & EF_IGNORE_BULLETS)) && b->owner->type != other->type)
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@ -103,13 +103,13 @@ static void touch(Entity *other)
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if (other->flags & EF_EXPLODES)
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{
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playSound(SND_METAL_HIT, CH_ANY);
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playSound(SND_METAL_HIT, b->uniqueId % MAX_SND_CHANNELS);
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addSparkParticles(b->x, b->y);
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}
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else
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{
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playSound(SND_FLESH_HIT, CH_ANY);
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playSound(SND_FLESH_HIT, b->uniqueId % MAX_SND_CHANNELS);
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addSmallFleshChunk(b->x, b->y);
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}
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@ -106,7 +106,7 @@ static float bounce(float x)
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if (b->environment == ENV_AIR)
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{
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playSound(SND_GRENADE_BOUNCE, CH_EFFECTS);
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playSound(SND_GRENADE_BOUNCE, b->uniqueId % MAX_SND_CHANNELS);
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}
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return superBounce(x);
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@ -60,12 +60,12 @@ static void touch(Entity *other)
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if (other->flags & EF_EXPLODES)
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{
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addSparkParticles(b->x, b->y);
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playSound(SND_METAL_HIT, CH_ANY);
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playSound(SND_METAL_HIT, b->uniqueId % MAX_SND_CHANNELS);
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}
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else
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{
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addSmallFleshChunk(b->x, b->y);
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playSound(SND_FLESH_HIT, CH_ANY);
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playSound(SND_FLESH_HIT, b->uniqueId % MAX_SND_CHANNELS);
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}
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swapSelf(other);
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@ -94,7 +94,7 @@ static void die2(void)
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my = (int) (u->y / MAP_TILE_SIZE) + 1;
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addBloodDecal(mx, my);
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playSound(SND_SPLAT, CH_ANY);
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playSound(SND_SPLAT, u->uniqueId % MAX_SND_CHANNELS);
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}
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}
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@ -297,15 +297,15 @@ static void die(void)
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switch (rand() % 3)
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{
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case 0:
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playSound(SND_DEATH_1, CH_DEATH);
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playSound(SND_DEATH_1, u->uniqueId % MAX_SND_CHANNELS);
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break;
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case 1:
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playSound(SND_DEATH_2, CH_DEATH);
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playSound(SND_DEATH_2, u->uniqueId % MAX_SND_CHANNELS);
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break;
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case 2:
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playSound(SND_DEATH_3, CH_DEATH);
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playSound(SND_DEATH_3, u->uniqueId % MAX_SND_CHANNELS);
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break;
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}
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}
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@ -134,11 +134,11 @@ static void die(void)
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if (rand() % 2)
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{
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playSound(SND_DROID_DIE_1, CH_DEATH);
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playSound(SND_DROID_DIE_1, u->uniqueId % MAX_SND_CHANNELS);
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}
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else
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{
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playSound(SND_DROID_DIE_2, CH_DEATH);
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playSound(SND_DROID_DIE_2, u->uniqueId % MAX_SND_CHANNELS);
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}
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}
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@ -50,7 +50,7 @@ static void touch(Entity *other)
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pickupItem();
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playSound(SND_ITEM, CH_ITEM);
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playSound(SND_ITEM, i->uniqueId % MAX_SND_CHANNELS);
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game.stats[STAT_BATTERIES_PICKED_UP]++;
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}
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@ -56,7 +56,7 @@ static void touch(Entity *other)
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setGameplayMessage(MSG_OBJECTIVE, _("Found a battery cell - Max power increased!"));
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playSound(SND_HEART_CELL, CH_ITEM);
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playSound(SND_HEART_CELL, self->uniqueId % MAX_SND_CHANNELS);
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self->alive = ALIVE_DEAD;
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@ -47,7 +47,7 @@ static void touch(Entity *other)
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pickupItem();
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playSound(SND_CHERRY, CH_BOB);
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playSound(SND_CHERRY, i->uniqueId % MAX_SND_CHANNELS);
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game.stats[STAT_CHERRIES_PICKED_UP]++;
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}
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@ -68,7 +68,7 @@ static void touch(Entity *other)
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setGameplayMessage(MSG_OBJECTIVE, _("Found a heart - Max health increased!"));
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playSound(SND_HEART_CELL, CH_ITEM);
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playSound(SND_HEART_CELL, self->uniqueId % MAX_SND_CHANNELS);
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self->alive = ALIVE_DEAD;
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@ -141,7 +141,7 @@ static void bobPickupItem(void)
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setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
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playSound(SND_KEY, CH_ITEM);
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playSound(SND_KEY, i->uniqueId % MAX_SND_CHANNELS);
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}
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else
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{
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@ -161,7 +161,7 @@ static void bobPickupItem(void)
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setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
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playSound(SND_ITEM, CH_ITEM);
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playSound(SND_ITEM, i->uniqueId % MAX_SND_CHANNELS);
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}
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else
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{
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@ -178,7 +178,7 @@ static void bobPickupItem(void)
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setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
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}
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playSound(SND_ITEM, CH_ITEM);
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playSound(SND_ITEM, i->uniqueId % MAX_SND_CHANNELS);
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}
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}
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@ -222,7 +222,7 @@ static void changeEnvironment(void)
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i->x = i->startX;
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i->y = i->startY;
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addTeleportStars(self);
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playSound(SND_APPEAR, CH_ANY);
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playSound(SND_APPEAR, -1);
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}
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}
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ static void touch(Entity *other)
|
|||
|
||||
pickupItem();
|
||||
|
||||
playSound(SND_WEAPON, CH_ITEM);
|
||||
playSound(SND_WEAPON, i->uniqueId % MAX_SND_CHANNELS);
|
||||
|
||||
game.stats[STAT_WEAPONS_PICKED_UP]++;
|
||||
}
|
||||
|
|
|
@ -98,12 +98,12 @@ static void touch(Entity *other)
|
|||
s->spriteTime = 0;
|
||||
s->spriteFrame = 0;
|
||||
|
||||
playSound(SND_CONFIRMED, CH_TOUCH);
|
||||
playSound(SND_CONFIRMED, s->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
else if (s->bobTouching == 0)
|
||||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem);
|
||||
playSound(SND_DENIED, CH_TOUCH);
|
||||
playSound(SND_DENIED, s->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
|
||||
s->bobTouching = 2;
|
||||
|
|
|
@ -166,7 +166,7 @@ static void tick(void)
|
|||
{
|
||||
s->isStatic = 1;
|
||||
|
||||
playSound(SND_DOOR_FINISH, CH_MECHANICAL);
|
||||
playSound(SND_DOOR_FINISH, s->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -193,7 +193,7 @@ static void touch(Entity *other)
|
|||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("Door is locked"));
|
||||
|
||||
playSound(SND_DENIED, CH_MECHANICAL);
|
||||
playSound(SND_DENIED, s->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
|
||||
s->thinkTime = 2;
|
||||
|
@ -208,7 +208,7 @@ static void touch(Entity *other)
|
|||
|
||||
if (s->state != DOOR_OPEN)
|
||||
{
|
||||
playSound(SND_DOOR_START, CH_MECHANICAL);
|
||||
playSound(SND_DOOR_START, s->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
|
||||
s->state = DOOR_OPEN;
|
||||
|
@ -231,7 +231,7 @@ static void openWithKey(void)
|
|||
|
||||
if (s->state != DOOR_OPEN)
|
||||
{
|
||||
playSound(SND_DOOR_START, CH_MECHANICAL);
|
||||
playSound(SND_DOOR_START, s->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
|
||||
s->state = DOOR_OPEN;
|
||||
|
@ -243,7 +243,7 @@ static void openWithKey(void)
|
|||
{
|
||||
setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem);
|
||||
|
||||
playSound(SND_DENIED, CH_MECHANICAL);
|
||||
playSound(SND_DENIED, s->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
|
||||
s->thinkTime = 2;
|
||||
|
@ -276,7 +276,7 @@ static void activate(int active)
|
|||
|
||||
s->state = (s->state == DOOR_CLOSED) ? DOOR_OPEN : DOOR_CLOSED;
|
||||
|
||||
playSound(SND_DOOR_START, CH_MECHANICAL);
|
||||
playSound(SND_DOOR_START, s->uniqueId % MAX_SND_CHANNELS);
|
||||
|
||||
if (active)
|
||||
{
|
||||
|
|
|
@ -101,7 +101,7 @@ static void touch(Entity *other)
|
|||
{
|
||||
activateEntities(s->targetNames, 1);
|
||||
|
||||
playSound(SND_PRESSURE_PLATE, CH_MECHANICAL);
|
||||
playSound(SND_PRESSURE_PLATE, s->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
|
||||
s->active = 1;
|
||||
|
|
|
@ -79,7 +79,7 @@ static void activate(int active)
|
|||
s->y = s->startY;
|
||||
s->dx = s->dy = 0;
|
||||
addTeleportStars(self);
|
||||
playSound(SND_APPEAR, CH_ANY);
|
||||
playSound(SND_APPEAR, s->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -97,7 +97,7 @@ static void touch(Entity *other)
|
|||
|
||||
teleportEntity(other, tx, ty);
|
||||
|
||||
playSound(SND_TELEPORT, CH_EFFECTS);
|
||||
playSound(SND_TELEPORT, self->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -138,7 +138,7 @@ static void touch(Entity *other)
|
|||
swapSelf(other);
|
||||
}
|
||||
|
||||
playSound(SND_FLESH_HIT, CH_ANY);
|
||||
playSound(SND_FLESH_HIT, other->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
|
||||
if (other == (Entity*)world.bob && world.bob->stunTimer == 0)
|
||||
|
|
|
@ -158,7 +158,7 @@ static void reappear(void)
|
|||
|
||||
addTeleportStars(self);
|
||||
|
||||
playSound(SND_APPEAR, CH_ANY);
|
||||
playSound(SND_APPEAR, self->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -192,7 +192,7 @@ static void applyDamage(int damage)
|
|||
u->flags |= EF_GONE;
|
||||
u->thinkTime = rrnd(FPS, FPS * 2);
|
||||
addTeleportStars(self);
|
||||
playSound(SND_APPEAR, CH_ANY);
|
||||
playSound(SND_APPEAR, self->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -83,7 +83,7 @@ void initSDL(void)
|
|||
exit(1);
|
||||
}
|
||||
|
||||
Mix_AllocateChannels(64);
|
||||
Mix_AllocateChannels(MAX_SND_CHANNELS);
|
||||
|
||||
Mix_Volume(-1, app.config.soundVolume);
|
||||
Mix_VolumeMusic(app.config.musicVolume);
|
||||
|
|
|
@ -490,7 +490,7 @@ static void doWorldComplete(void)
|
|||
dropCarriedItems();
|
||||
world.bob->flags |= EF_GONE;
|
||||
addTeleportStars((Entity*)world.bob);
|
||||
playSound(SND_TELEPORT, CH_BOB);
|
||||
playSound(SND_TELEPORT, world.bob->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -640,7 +640,7 @@ static void spawnEnemies(void)
|
|||
u->spawnedIn = 1;
|
||||
u->canCarryItem = 0;
|
||||
addTeleportStars((Entity*)u);
|
||||
playSound(SND_APPEAR, CH_ANY);
|
||||
playSound(SND_APPEAR, u->uniqueId % MAX_SND_CHANNELS);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue