Tidied headers.
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@ -23,11 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void dropCarriedItem(void);
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extern void dropCarriedItem(void);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern double randF(void);
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extern double randF(void);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void addRandomWeapon(float x, float y);
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extern void addRandomWeapon(float x, float y);
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extern float limit(float i, float a, float b);
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extern float limit(float i, float a, float b);
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extern void playSound(int snd, int ch);
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extern void playSound(int snd, int ch);
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extern void addBloodDecal(int x, int y);
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extern void updateObjective(char *targetName);
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extern void updateObjective(char *targetName);
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extern int enemyCanSeePlayer(Entity *e);
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extern int enemyCanSeePlayer(Entity *e);
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extern void addDefeatedTarget(char *name);
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extern void addDefeatedTarget(char *name);
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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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#include "../../common.h"
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extern void initEntity(Entity *e);
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extern Sprite *getSprite(char *name);
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extern Sprite *getSprite(char *name);
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extern void playSound(int snd, int ch);
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extern void playSound(int snd, int ch);
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extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
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extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
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@ -20,6 +20,5 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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#include "../../common.h"
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extern void initDoor(Entity *e);
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extern Sprite *getSprite(char *name);
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extern Sprite *getSprite(char *name);
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extern Structure *createStructure(void);
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extern Structure *createStructure(void);
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