Tidied headers.

This commit is contained in:
Steve 2018-01-30 08:29:32 +00:00
parent 917753aefe
commit 514a2df3be
3 changed files with 0 additions and 4 deletions

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@ -23,11 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern void dropCarriedItem(void);
extern int getDistance(int x1, int y1, int x2, int y2);
extern double randF(void);
extern void throwFleshChunks(float x, float y, int amount);
extern void addRandomWeapon(float x, float y);
extern float limit(float i, float a, float b);
extern void playSound(int snd, int ch);
extern void addBloodDecal(int x, int y);
extern void updateObjective(char *targetName);
extern int enemyCanSeePlayer(Entity *e);
extern void addDefeatedTarget(char *name);

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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../../common.h"
extern void initEntity(Entity *e);
extern Sprite *getSprite(char *name);
extern void playSound(int snd, int ch);
extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);

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@ -20,6 +20,5 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../../common.h"
extern void initDoor(Entity *e);
extern Sprite *getSprite(char *name);
extern Structure *createStructure(void);