Pushblock.
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@ -37,7 +37,7 @@ OBJS += key.o keycard.o
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OBJS += lift.o lookup.o
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OBJS += main.o map.o maths.o mia.o
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OBJS += objectives.o
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OBJS += particles.o player.o powerPoint.o powerPool.o pressurePlate.o
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OBJS += particles.o player.o powerPoint.o powerPool.o pressurePlate.o pushBlock.o
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OBJS += quadtree.o
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OBJS += sound.o sprites.o
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OBJS += tankCommander.o tankTrack.o teeka.o text.o textures.o title.o triggers.o
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@ -0,0 +1,49 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "pushBlock.h"
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static void activate(int active);
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void initPushBlock(Entity *e)
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{
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initEntity(e);
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e->isSolid = 1;
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e->startX = e->startY = -1;
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e->flags |= EF_EXPLODES | EF_ALWAYS_PROCESS;
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e->activate = activate;
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}
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static void activate(int active)
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{
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if (self->active)
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{
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addTeleportStars(self);
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self->x = self->startX;
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self->y = self->startY;
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self->dx = self->dy = 0;
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addTeleportStars(self);
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playSound(SND_APPEAR, CH_ANY);
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}
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}
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@ -0,0 +1,29 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../../../common.h"
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extern void initEntity(Entity *e);
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extern int getSpriteIndex(char *name);
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extern void activateEntities(char *names, int activate);
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extern void playSound(int snd, int ch);
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extern void addTeleportStars(Entity *e);
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extern Entity *self;
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