Pause sound when observing entity activation.
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@ -379,8 +379,8 @@ static void doWorldInProgress(void)
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if (--world.observationTimer == FPS)
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{
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world.entityToTrack = world.entitiesToObserve[0];
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world.state = WS_OBSERVING;
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pauseSound(1);
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}
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}
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}
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@ -484,8 +484,8 @@ static void doWorldObserving(void)
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memset(world.entitiesToObserve, 0, sizeof(Entity*) * MAX_ENTS_TO_OBSERVE);
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world.entityToTrack = (Entity*)world.bob;
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world.state = WS_IN_PROGRESS;
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observationIndex = 0;
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pauseSound(0);
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}
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}
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}
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