From 55b163873d1ada8907f2adee3ce4c917451e45cd Mon Sep 17 00:00:00 2001 From: Steve Date: Sat, 31 Mar 2018 19:04:34 +0100 Subject: [PATCH] Bob's laser should ignore Teeka. --- src/entities/bullets/laser.c | 58 ++++++++++++++++++++---------------- 1 file changed, 32 insertions(+), 26 deletions(-) diff --git a/src/entities/bullets/laser.c b/src/entities/bullets/laser.c index 51efd70..4ac565b 100644 --- a/src/entities/bullets/laser.c +++ b/src/entities/bullets/laser.c @@ -48,42 +48,48 @@ static void tick(void) static void touch(Entity *other) { Bullet *b; + int canHit; b = (Bullet*)self; if (b->alive == ALIVE_ALIVE) { - if (other != b->owner) + canHit = ( + other != NULL && + other != b->owner && + (!(other->flags & EF_IGNORE_BULLETS)) && + b->owner->type != other->type && + !((b->owner->type == ET_TEEKA && other->type == ET_BOB) || (b->owner->type == ET_BOB && other->type == ET_TEEKA)) + ); + + if (canHit) { - if (other != NULL && (!(other->flags & EF_IGNORE_BULLETS)) && b->owner->type != other->type) + if (other->flags & EF_EXPLODES) { - if (other->flags & EF_EXPLODES) - { - addSparkParticles(b->x, b->y); - playBattleSound(SND_METAL_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y); - } - else - { - addSmallFleshChunk(b->x, b->y); - playBattleSound(SND_FLESH_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y); - } + addSparkParticles(b->x, b->y); + playBattleSound(SND_METAL_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y); + } + else + { + addSmallFleshChunk(b->x, b->y); + playBattleSound(SND_FLESH_HIT, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y); + } - swapSelf(other); - other->applyDamage(2); - swapSelf(other); + swapSelf(other); + other->applyDamage(2); + swapSelf(other); - if (!(b->flags & EF_BULLET_HIT) && b->owner->type == world.bob->type && (other->type == ET_ENEMY || other->type == ET_BOSS || other->type == ET_DESTRUCTABLE)) - { - b->flags |= EF_BULLET_HIT; - game.stats[STAT_SHOTS_HIT]++; - } + if (!(b->flags & EF_BULLET_HIT) && b->owner->type == world.bob->type && (other->type == ET_ENEMY || other->type == ET_BOSS || other->type == ET_DESTRUCTABLE)) + { + b->flags |= EF_BULLET_HIT; + game.stats[STAT_SHOTS_HIT]++; + } - if (other->type == ET_BOB && world.bob->stunTimer == 0) - { - other->dx = rrnd(-8, 8); - other->dy = rrnd(-12, 0); - stunBob(); - } + if (other->type == ET_BOB && world.bob->stunTimer == 0) + { + other->dx = rrnd(-8, 8); + other->dy = rrnd(-12, 0); + stunBob(); } } }