Start of world saving.
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parent
1b7f2255b1
commit
55dabbb018
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@ -49,7 +49,7 @@ _OBJS += quadtree.o
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_OBJS += shotgunBlob.o shotgunDroid.o sound.o spreadGunBlob.o spreadGunDroid.o sprites.o structures.o
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_OBJS += tankCommander.o tankTrack.o teeka.o teleporter.o text.o textures.o title.o triggers.o
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_OBJS += unit.o util.o
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_OBJS += weapons.o weaponPickup.o widgets.o world.o worldLoader.o
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_OBJS += weapons.o weaponPickup.o widgets.o world.o worldLoader.o worldSaver.o
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OBJS = $(patsubst %,$(OUT)/%,$(_OBJS))
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@ -92,5 +92,5 @@ static void save(cJSON *root)
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s = (Structure*)self;
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cJSON_AddStringToObject(root, "type", "InfoPoint");
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cJSON_AddStringToObject(root, "message", s->name);
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cJSON_AddStringToObject(root, "message", s->message);
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}
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@ -311,7 +311,7 @@ static void save(cJSON *root)
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s = (Structure*)self;
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cJSON_AddStringToObject(root, "type", "Door");
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cJSON_AddStringToObject(root, "type", s->sprite[0]->name);
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cJSON_AddNumberToObject(root, "isLocked", s->isLocked);
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cJSON_AddNumberToObject(root, "tx", s->tx);
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cJSON_AddNumberToObject(root, "ty", s->ty);
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@ -28,7 +28,7 @@ Entity *initHorizontalDoor(void)
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s->type = ET_DOOR;
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s->sprite[0] = s->sprite[1] = s->sprite[2] = getSprite("HorizonalDoor");
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s->sprite[0] = s->sprite[1] = s->sprite[2] = getSprite("HorizontalDoor");
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return (Entity*)s;
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}
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@ -100,7 +100,7 @@ static void save(cJSON *root)
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s = (Structure*)self;
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cJSON_AddStringToObject(root, "type", "PressurePlate");
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cJSON_AddStringToObject(root, "type", "PushBlock");
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cJSON_AddStringToObject(root, "spriteName", s->spriteName);
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cJSON_AddNumberToObject(root, "startX", s->startX);
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cJSON_AddNumberToObject(root, "startY", s->startY);
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@ -30,7 +30,7 @@ void initAtlasTest(void)
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initHub();
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loadWorld("data/maps/beachApproach.json");
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loadWorld("beachApproach");
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initWorld();
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@ -25,6 +25,6 @@ extern void initMap(void);
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extern void initHub(void);
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extern void initGame(void);
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extern void initEntities(void);
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extern void loadWorld(char *filename);
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extern void loadWorld(char *id);
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extern Dev dev;
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@ -20,17 +20,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "player.h"
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static void doCheatControls(void);
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static void doDebugControls(void);
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void doPlayer(void)
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{
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if (dev.debug)
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{
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doCheatControls();
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doDebugControls();
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}
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}
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static void doCheatControls(void)
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static void doDebugControls(void)
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{
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if (app.keyboard[SDL_SCANCODE_1])
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{
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@ -56,4 +56,10 @@ static void doCheatControls(void)
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{
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world.bob->weaponType = WPN_GRENADES;
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}
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if (app.keyboard[SDL_SCANCODE_0])
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{
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saveWorld();
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app.keyboard[SDL_SCANCODE_0] = 0;
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}
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}
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@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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extern void saveWorld(void);
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extern App app;
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extern Dev dev;
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extern World world;
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@ -26,10 +26,10 @@ static void loadBob(cJSON *root);
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static void loadEntities(cJSON *root);
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static void loadObjectives(cJSON *root);
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void loadWorld(char *filename)
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void loadWorld(char *id)
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{
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cJSON *root;
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char *text;
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char *text, filename[MAX_FILENAME_LENGTH];
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memset(&world, 0, sizeof(World));
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@ -38,7 +38,18 @@ void loadWorld(char *filename)
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world.objectiveTail = &world.objectiveHead;
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world.particleTail = &world.particleHead;
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text = readFile(filename);
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sprintf(filename, "%s/%s.json", app.saveDir, id);
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if (fileExists(filename))
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{
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text = readFile(filename);
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}
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else
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{
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sprintf(filename, "data/maps/%s.json", id);
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text = readFile(filename);
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}
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root = cJSON_Parse(text);
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@ -22,9 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../json/cJSON.h"
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extern char *readFile(const char *filename);
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extern void loadSprite(cJSON *root);
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extern Entity *createEntity(char *typeStr);
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extern int fileExists(const char *filename);
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extern App app;
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extern Dev dev;
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extern Entity *self;
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extern World world;
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@ -0,0 +1,173 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "worldSaver.h"
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static void saveEnemyTypes(cJSON *root);
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static void saveTriggers(cJSON *root);
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static void saveBob(cJSON *root);
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static void saveEntities(cJSON *root);
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static void saveObjectives(cJSON *root);
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void saveWorld(void)
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{
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cJSON *root;
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char filename[MAX_FILENAME_LENGTH], *out;
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sprintf(filename, "%s/%s.json", app.saveDir, world.id);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving world to '%s' ...", filename);
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root = cJSON_CreateObject();
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cJSON_AddStringToObject(root, "id", world.id);
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cJSON_AddStringToObject(root, "name", world.name);
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cJSON_AddNumberToObject(root, "minEnemySpawnTime", world.minEnemySpawnTime);
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cJSON_AddNumberToObject(root, "maxEnemySpawnTime", world.maxEnemySpawnTime);
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cJSON_AddStringToObject(root, "music", world.music);
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cJSON_AddStringToObject(root, "tileset", world.tileset);
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cJSON_AddStringToObject(root, "background", world.background);
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cJSON_AddNumberToObject(root, "entityCounter", world.entityCounter);
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saveEnemyTypes(root);
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saveTriggers(root);
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saveBob(root);
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saveEntities(root);
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saveObjectives(root);
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out = cJSON_Print(root);
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if (!writeFile(filename, out))
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to save world");
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}
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cJSON_Delete(root);
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free(out);
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}
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static void saveEnemyTypes(cJSON *root)
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{
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char enemyTypes[MAX_DESCRIPTION_LENGTH];
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int i;
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strcpy(enemyTypes, "");
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for (i = 0 ; i < world.numEnemyTypes ; i++)
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{
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if (i > 0)
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{
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strcat(enemyTypes, "|");
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}
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strcat(enemyTypes, world.enemyTypes[i]);
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}
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cJSON_AddStringToObject(root, "enemyTypes", enemyTypes);
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}
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static void saveTriggers(cJSON *root)
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{
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cJSON *triggersJSON, *triggerJSON;
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Trigger *t;
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triggersJSON = cJSON_CreateArray();
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for (t = world.triggerHead.next ; t != NULL ; t = t->next)
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{
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triggerJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(triggerJSON, "name", t->name);
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cJSON_AddStringToObject(triggerJSON, "targetNames", t->targetNames);
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cJSON_AddStringToObject(triggerJSON, "message", t->message);
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cJSON_AddNumberToObject(triggerJSON, "x", t->x);
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cJSON_AddNumberToObject(triggerJSON, "y", t->y);
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cJSON_AddNumberToObject(triggerJSON, "w", t->w);
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cJSON_AddNumberToObject(triggerJSON, "h", t->h);
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cJSON_AddItemToArray(triggersJSON, triggerJSON);
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}
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cJSON_AddItemToObject(root, "triggers", triggersJSON);
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}
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static void saveBob(cJSON *root)
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{
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cJSON *bobJSON;
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bobJSON = cJSON_CreateObject();
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world.bob->save(bobJSON);
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cJSON_AddItemToObject(root, "bob", bobJSON);
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}
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static void saveEntities(cJSON *root)
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{
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cJSON *entitiesJSON, *entityJSON;
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entitiesJSON = cJSON_CreateArray();
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for (self = world.entityHead.next ; self != NULL ; self = self->next)
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{
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if (self->type != ET_NONE && self->type != ET_BOB && self->health > 0 && self->alive == ALIVE_ALIVE)
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{
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entityJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(entityJSON, "name", self->name);
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cJSON_AddNumberToObject(entityJSON, "x", (int)self->x);
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cJSON_AddNumberToObject(entityJSON, "y", (int)self->y);
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self->save(entityJSON);
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cJSON_AddItemToArray(entitiesJSON, entityJSON);
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}
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}
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cJSON_AddItemToObject(root, "entities", entitiesJSON);
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}
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static void saveObjectives(cJSON *root)
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{
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Objective *o;
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cJSON *objectivesJSON, *objectiveJSON;
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objectivesJSON = cJSON_CreateArray();
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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objectiveJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(objectiveJSON, "id", o->id);
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cJSON_AddStringToObject(objectiveJSON, "targetName", o->targetName);
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cJSON_AddStringToObject(objectiveJSON, "description", o->description);
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cJSON_AddNumberToObject(objectiveJSON, "totalValue", o->totalValue);
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cJSON_AddNumberToObject(objectiveJSON, "targetValue", o->targetValue);
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cJSON_AddNumberToObject(objectiveJSON, "currentValue", o->currentValue);
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cJSON_AddNumberToObject(objectiveJSON, "required", o->required);
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cJSON_AddItemToArray(objectivesJSON, objectiveJSON);
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}
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cJSON_AddItemToObject(root, "objectives", objectivesJSON);
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}
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@ -0,0 +1,28 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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||||
along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "../json/cJSON.h"
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extern int writeFile(const char *filename, const char *data);
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extern App app;
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extern Entity *self;
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extern World world;
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