From 57aaafa789b27d496e259c5a7781663ff5140863 Mon Sep 17 00:00:00 2001 From: Steve Date: Sun, 11 Feb 2018 11:09:16 +0000 Subject: [PATCH] Use e here, instead of self, for more clarity. --- src/world/entities.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/world/entities.c b/src/world/entities.c index 62979d4..a06515f 100644 --- a/src/world/entities.c +++ b/src/world/entities.c @@ -634,7 +634,7 @@ static int pushEntity(Entity *e, float dx, float dy) self = e; - removeFromQuadtree(self, &world.quadtree); + removeFromQuadtree(e, &world.quadtree); if (dx != 0) { @@ -652,7 +652,7 @@ static int pushEntity(Entity *e, float dx, float dy) e->y = position.y; } - addToQuadtree(self, &world.quadtree); + addToQuadtree(e, &world.quadtree); self = oldSelf;