Flag MIA as rescued immediately.
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@ -117,6 +117,8 @@ static void touch(Entity *other)
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m->flags |= EF_ALWAYS_PROCESS;
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m->plane = PLANE_FOREGROUND;
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playSound(SND_MIA, m->uniqueId % MAX_SND_CHANNELS);
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game.stats[STAT_MIAS_RESCUED]++;
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updateObjective("MIA");
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}
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}
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@ -145,8 +147,6 @@ static void teleport(void)
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if (--m->teleportTimer <= 0)
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{
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addTeleportStars(self);
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game.stats[STAT_MIAS_RESCUED]++;
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updateObjective("MIA");
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m->alive = ALIVE_DEAD;
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}
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