Handle mission result correctly.

This commit is contained in:
Steve 2018-02-21 22:04:01 +00:00
parent e887e385c7
commit 5a134f2250
3 changed files with 69 additions and 24 deletions

View File

@ -40,11 +40,8 @@ void initPostMission(void)
updateMissionStatus();
if (status != MS_INCOMPLETE)
if (status == MS_COMPLETE || (!world.isReturnVisit && status != MS_INCOMPLETE))
{
app.delegate.logic = logic;
app.delegate.draw = draw;
app.restrictTrophyAlert = 0;
canContinue = 0;
@ -53,8 +50,32 @@ void initPostMission(void)
playSound(SND_MISSION_COMPLETE, 0);
app.delegate.logic = logic;
app.delegate.draw = draw;
saveGame();
saveWorld();
endSectionTransition();
}
else
{
if (world.isReturnVisit)
{
saveWorld();
}
else
{
restoreGameState();
}
saveGame();
destroyWorld();
initHub();
}
}
static void updateMissionStatus(void)
@ -77,16 +98,6 @@ static void updateMissionStatus(void)
STRNCPY(t->key, world.id, MAX_NAME_LENGTH);
t->value.i = status = getMissionStatus();
if (status != MS_INCOMPLETE)
{
saveGame();
saveWorld();
}
else
{
restoreGameState();
}
}
static void logic(void)

View File

@ -24,7 +24,6 @@ static int isMissingHeartCell(char *targetName);
static int countTargetsInWorld(char *targetName);
static int missingHeartCell;
static int isReturnVisit;
static int isEliminateAllEnemies;
void initObjectives(void)
@ -32,10 +31,11 @@ void initObjectives(void)
int totalTargets;
Objective *o;
isReturnVisit = world.currentStatus == MS_PARTIAL || world.currentStatus == MS_MISSING_HEART_CELL;
world.isReturnVisit = world.currentStatus == MS_PARTIAL || world.currentStatus == MS_MISSING_HEART_CELL;
missingHeartCell = world.currentStatus == MS_MISSING_HEART_CELL;
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "isReturnVisit = %d", isReturnVisit);
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "world.isReturnVisit = %d", world.isReturnVisit);
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "missingHeartCell = %d", missingHeartCell);
for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
@ -64,7 +64,7 @@ void initObjectives(void)
}
}
if (o->required && isReturnVisit)
if (o->required && world.isReturnVisit)
{
o->targetValue = o->totalValue;
o->required = 0;
@ -150,7 +150,7 @@ void updateObjective(char *targetName)
{
if (o->currentValue < o->targetValue)
{
if (o->required || isReturnVisit)
if (o->required || world.isReturnVisit)
{
world.allObjectivesComplete = 0;
}

View File

@ -47,6 +47,7 @@ static void drawQuit(void);
static void quitMission(void);
static void returnFromOptions(void);
int getMissionStatus(void);
static void completeTrainingMission(void);
static Texture *background;
static int observationIndex;
@ -663,11 +664,6 @@ int getMissionStatus(void)
Objective *o;
Entity *e;
int status;
if (world.missionType == MT_TRAINING)
{
return MS_COMPLETE;
}
status = MS_COMPLETE;
@ -808,6 +804,11 @@ static void quitMission(void)
stopMusic();
world.state = WS_COMPLETE;
world.missionCompleteTimer = (FPS * 1.5) + 1;
if (world.missionType == MT_TRAINING)
{
completeTrainingMission();
}
}
static void returnFromOptions(void)
@ -818,6 +819,39 @@ static void returnFromOptions(void)
returnFromTrophyStats();
}
static void completeTrainingMission(void)
{
Objective *o;
Entity *e;
for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
{
o->currentValue = o->targetValue;
}
for (e = world.entityHead.next ; e != NULL ; e = e->next)
{
switch (e->type)
{
case ET_MIA:
e->alive = ALIVE_DEAD;
game.stats[STAT_MIAS_RESCUED]++;
break;
case ET_KEY:
if (!(e->flags & EF_GONE))
{
e->alive = ALIVE_DEAD;
game.stats[STAT_KEYS_FOUND]++;
}
break;
default:
break;
}
}
}
void destroyWorld(void)
{
int i;