Explosions.
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821fa54110
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5b37609404
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@ -10,15 +10,16 @@ DEPS += defs.h structs.h
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OBJS += camera.o combat.o
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OBJS += draw.o
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OBJS += effects.o entities.o
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OBJS += effects.o entities.o explosions.o
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OBJS += game.o
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OBJS += hud.o
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OBJS += init.o input.o io.o
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OBJS += lookup.o
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OBJS += main.o map.o maths.o
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OBJS += objectives.o
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OBJS += player.o
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OBJS += quadtree.o
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OBJS += sprites.o
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OBJS += sound.o sprites.o
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OBJS += text.o textures.o title.o triggers.o
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OBJS += util.o
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OBJS += widgets.o
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@ -118,3 +118,8 @@ static int isBlockedByEntities(Entity *src, Entity *dest)
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return 0;
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}
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int enemyCanSeePlayer(Entity *e)
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{
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return hasLineOfSight(e, world.bob);
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}
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@ -0,0 +1,79 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "explosions.h"
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static SDL_Rect radiusRect;
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void addExplosion(float x, float y, int radius, Entity *owner)
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{
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Entity **candidates, *e;
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float power;
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int i;
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playSound(SND_EXPLOSION, CH_EXPLODE);
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/* assuming x and y were from the top left of the entity */
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x += radius / 2;
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y += radius / 2;
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addExplosionEffect(x, y, radius, radius / 4);
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radiusRect.x = (int) (x - radius);
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radiusRect.y = (int) (y - radius);
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radiusRect.w = radius * 2;
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radiusRect.h = radius * 2;
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candidates = getAllEntsWithin(radiusRect.x, radiusRect.y, radiusRect.w, radiusRect.h, NULL);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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if (e != owner && (e->type == ET_BOB || e->type == ET_ENEMY || e->type == ET_DESTRUCTABLE || e->type == ET_BOSS))
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{
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power = radius - getDistance(e->x + (e->w / 2), e->y + (e->h / 2), x, y);
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if (power > 0)
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{
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if (!(e->flags & EF_IMMUNE))
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{
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if (e->flags & EF_BOMB_SHIELD)
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{
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applyEntityDamage(e, 2);
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}
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else
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{
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applyEntityDamage(e, (int) power);
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}
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if (e->type == ET_BOB)
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{
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stunPlayer();
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}
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if (e->health <= 0)
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{
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e->dx = rrnd(-radius / 8, radius / 8);
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e->dy = rrnd(-5, 0);
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,29 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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extern int rrnd(int low, int high);
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extern void stunPlayer(void);
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extern void applyEntityDamage(Entity *e, int amount);
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extern void addExplosionEffect(int x, int y, int dx, int dy);
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extern void playSound(int snd, int ch);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern int getDistance(int x1, int y1, int x2, int y2);
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11
src/defs.h
11
src/defs.h
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@ -79,10 +79,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define ET_ENEMY 0
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#define ET_KEY 1
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#define ET_MIA 2
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#define ET_BOB 3
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#define ET_DESTRUCTABLE 4
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#define ET_BOSS 5
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#define EF_NONE 0
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#define EF_HEART_CELL (2 << 0)
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#define EF_WEIGHTLESS (2 << 1)
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#define EF_BOMB_SHIELD (2 << 2)
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#define EF_IMMUNE (2 << 3)
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enum
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{
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@ -129,8 +134,14 @@ enum
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MSG_OBJECTIVE
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};
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enum
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{
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SND_EXPLOSION
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};
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enum
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{
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CH_PLAYER,
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CH_EXPLODE,
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CH_MAX
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};
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@ -0,0 +1,25 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "sound.h"
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void playSound(int snd, int ch)
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{
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}
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@ -0,0 +1,21 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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@ -34,6 +34,10 @@ void initEffects(void)
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debris[2] = getSpriteIndex("Debris3");
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}
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void addExplosionEffect(int x, int y, float dx, float dy)
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{
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}
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void addSmallFleshChunk(double x, double y)
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{
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Entity *chunk;
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@ -23,3 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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void activateEntities(char *names, int activate)
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{
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}
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void applyEntityDamage(Entity *e, int amount)
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{
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}
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@ -0,0 +1,25 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "player.h"
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void stunPlayer(void)
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{
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}
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@ -0,0 +1,22 @@
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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