Don't make the power and health bars too long.

This commit is contained in:
Steve 2018-03-16 22:26:13 +00:00
parent 22cc851a2a
commit 5bc3747198
1 changed files with 24 additions and 20 deletions

View File

@ -33,9 +33,9 @@ static int messageType;
static SDL_Color messageColor;
static char infoMessage[MAX_DESCRIPTION_LENGTH];
static Texture *atlasTexture;
static Atlas *health;
static Atlas *power;
static Atlas *oxygen;
static Atlas *healthIcon;
static Atlas *powerIcon;
static Atlas *oxygenIcon;
void initHud(void)
{
@ -45,9 +45,9 @@ void initHud(void)
messageColor = colors.white;
atlasTexture = getTexture("gfx/atlas/atlas.png");
health = getImageFromAtlas("gfx/hud/health.png");
power = getImageFromAtlas("gfx/hud/power.png");
oxygen = getImageFromAtlas("gfx/hud/oxygen.png");
healthIcon = getImageFromAtlas("gfx/hud/health.png");
powerIcon = getImageFromAtlas("gfx/hud/power.png");
oxygenIcon = getImageFromAtlas("gfx/hud/oxygen.png");
}
void doHud(void)
@ -114,46 +114,50 @@ void drawHud(void)
static void drawHealth(void)
{
int w, h;
int w, health, healthMax;
h = MAX(world.bob->health, 0);
health = MIN(MAX(world.bob->health, 0), 25);
healthMax = MIN(world.bob->healthMax, 25);
blitRect(atlasTexture->texture, 17, 17, &health->rect, 1);
blitRect(atlasTexture->texture, 17, 17, &healthIcon->rect, 1);
w = world.bob->healthMax * 12;
w = healthMax * 12;
drawRect(35, 8, w, 18, 0, 64, 0, 255);
w = h * 12;
w = health * 12;
drawRect(35, 8, w, 18, 0, 225, 0, 255);
if (world.frameCounter % 60 < 30 && getPercent(h, world.bob->healthMax) <= 33)
if (world.frameCounter % 60 < 30 && getPercent(world.bob->health, world.bob->healthMax) <= 33)
{
drawRect(35, 8, w, 18, 255, 225, 255, 255);
}
w = world.bob->healthMax * 12;
w = healthMax * 12;
drawOutlineRect(35, 8, w, 18, 0, 0, 0, 255);
drawText(35 + w + 5, 7, 14, TA_LEFT, colors.white, "%d", h);
drawText(35 + w + 5, 7, 14, TA_LEFT, colors.white, "%d", world.bob->health);
}
static void drawPower(void)
{
float w;
float w, power, powerMax;
powerMax = MIN(world.bob->powerMax, 25);
power = MIN(world.bob->power, 25);
blitRect(atlasTexture->texture, 17, 42, &power->rect, 1);
blitRect(atlasTexture->texture, 17, 42, &powerIcon->rect, 1);
w = world.bob->powerMax * 24;
w = powerMax * 12;
drawRect(35, 33, w, 18, 64, 32, 0, 255);
w = world.bob->power * 24;
w = power * 12;
drawRect(35, 33, w, 18, 225, 112, 0, 255);
w = world.bob->powerMax * 24;
w = powerMax * 12;
drawOutlineRect(35, 33, w, 18, 0, 0, 0, 255);
@ -164,7 +168,7 @@ static void drawOxygen(void)
{
int w;
blitRect(atlasTexture->texture, 17, 67, &oxygen->rect, 1);
blitRect(atlasTexture->texture, 17, 67, &oxygenIcon->rect, 1);
w = MAX_OXYGEN / 5;