Don't make the power and health bars too long.
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22cc851a2a
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5bc3747198
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@ -33,9 +33,9 @@ static int messageType;
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static SDL_Color messageColor;
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static SDL_Color messageColor;
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static char infoMessage[MAX_DESCRIPTION_LENGTH];
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static char infoMessage[MAX_DESCRIPTION_LENGTH];
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static Texture *atlasTexture;
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static Texture *atlasTexture;
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static Atlas *health;
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static Atlas *healthIcon;
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static Atlas *power;
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static Atlas *powerIcon;
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static Atlas *oxygen;
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static Atlas *oxygenIcon;
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void initHud(void)
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void initHud(void)
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{
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{
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@ -45,9 +45,9 @@ void initHud(void)
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messageColor = colors.white;
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messageColor = colors.white;
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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health = getImageFromAtlas("gfx/hud/health.png");
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healthIcon = getImageFromAtlas("gfx/hud/health.png");
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power = getImageFromAtlas("gfx/hud/power.png");
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powerIcon = getImageFromAtlas("gfx/hud/power.png");
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oxygen = getImageFromAtlas("gfx/hud/oxygen.png");
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oxygenIcon = getImageFromAtlas("gfx/hud/oxygen.png");
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}
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}
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void doHud(void)
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void doHud(void)
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@ -114,46 +114,50 @@ void drawHud(void)
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static void drawHealth(void)
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static void drawHealth(void)
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{
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{
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int w, h;
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int w, health, healthMax;
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h = MAX(world.bob->health, 0);
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health = MIN(MAX(world.bob->health, 0), 25);
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healthMax = MIN(world.bob->healthMax, 25);
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blitRect(atlasTexture->texture, 17, 17, &health->rect, 1);
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blitRect(atlasTexture->texture, 17, 17, &healthIcon->rect, 1);
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w = world.bob->healthMax * 12;
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w = healthMax * 12;
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drawRect(35, 8, w, 18, 0, 64, 0, 255);
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drawRect(35, 8, w, 18, 0, 64, 0, 255);
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w = h * 12;
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w = health * 12;
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drawRect(35, 8, w, 18, 0, 225, 0, 255);
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drawRect(35, 8, w, 18, 0, 225, 0, 255);
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if (world.frameCounter % 60 < 30 && getPercent(h, world.bob->healthMax) <= 33)
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if (world.frameCounter % 60 < 30 && getPercent(world.bob->health, world.bob->healthMax) <= 33)
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{
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{
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drawRect(35, 8, w, 18, 255, 225, 255, 255);
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drawRect(35, 8, w, 18, 255, 225, 255, 255);
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}
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}
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w = world.bob->healthMax * 12;
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w = healthMax * 12;
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drawOutlineRect(35, 8, w, 18, 0, 0, 0, 255);
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drawOutlineRect(35, 8, w, 18, 0, 0, 0, 255);
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drawText(35 + w + 5, 7, 14, TA_LEFT, colors.white, "%d", h);
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drawText(35 + w + 5, 7, 14, TA_LEFT, colors.white, "%d", world.bob->health);
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}
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}
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static void drawPower(void)
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static void drawPower(void)
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{
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{
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float w;
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float w, power, powerMax;
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powerMax = MIN(world.bob->powerMax, 25);
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power = MIN(world.bob->power, 25);
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blitRect(atlasTexture->texture, 17, 42, &power->rect, 1);
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blitRect(atlasTexture->texture, 17, 42, &powerIcon->rect, 1);
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w = world.bob->powerMax * 24;
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w = powerMax * 12;
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drawRect(35, 33, w, 18, 64, 32, 0, 255);
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drawRect(35, 33, w, 18, 64, 32, 0, 255);
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w = world.bob->power * 24;
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w = power * 12;
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drawRect(35, 33, w, 18, 225, 112, 0, 255);
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drawRect(35, 33, w, 18, 225, 112, 0, 255);
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w = world.bob->powerMax * 24;
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w = powerMax * 12;
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drawOutlineRect(35, 33, w, 18, 0, 0, 0, 255);
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drawOutlineRect(35, 33, w, 18, 0, 0, 0, 255);
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@ -164,7 +168,7 @@ static void drawOxygen(void)
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{
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{
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int w;
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int w;
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blitRect(atlasTexture->texture, 17, 67, &oxygen->rect, 1);
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blitRect(atlasTexture->texture, 17, 67, &oxygenIcon->rect, 1);
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w = MAX_OXYGEN / 5;
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w = MAX_OXYGEN / 5;
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