Draw mission info and keys.

This commit is contained in:
Steve 2018-02-17 07:56:29 +00:00
parent 2c5e105cdb
commit 5ca947cab0
3 changed files with 109 additions and 13 deletions

View File

@ -27,6 +27,9 @@ static void loadMissions(void);
static void unlockNeighbouringMission(HubMission *sourceMission);
static int missionComparator(const void *a, const void *b);
static HubMission *getMissionAt(int x, int y);
static void drawMissions(void);
static void drawInfoBar(void);
static void drawMissionInfo(void);
static void logic(void);
static void draw(void);
@ -36,6 +39,7 @@ static HubMission *selectedMission;
static Atlas *worldMap;
static Atlas *alert;
static Atlas *clouds;
static Sprite *keySprites[MAX_KEY_TYPES];
static Texture *atlasTexture;
static int completedMissions;
static int numMissions;
@ -44,18 +48,28 @@ static float blipValue;
void initHub(void)
{
int unlockedMissions, unlockTeeka;
int unlockedMissions, unlockTeeka, i;
HubMission *mission, *teeka;
Tuple *t;
memset(&hubMissionHead, 0, sizeof(HubMission));
hubMissionTail = &hubMissionHead;
memset(&keySprites, 0, sizeof(Sprite*) * MAX_KEY_TYPES);
atlasTexture = getTexture("gfx/atlas/atlas.png");
worldMap = getImageFromAtlas("gfx/hub/worldMap.jpg");
alert = getImageFromAtlas("gfx/hub/alert.png");
clouds = getImageFromAtlas("gfx/hub/clouds.png");
for (i = 0 ; i < MAX_KEY_TYPES ; i++)
{
if (game.keys[i].value.i > 0)
{
keySprites[i] = getSprite(game.keys[i].key);
}
}
loadMissions();
if (dev.cheatLevels)
@ -139,26 +153,49 @@ static void logic(void)
blipSize = 64 + (sin(blipValue) * 16);
m = NULL;
animateSprites();
if (app.mouse.button[SDL_BUTTON_LEFT])
if (selectedMission == NULL)
{
m = getMissionAt(app.mouse.x, app.mouse.y);
if (m != NULL)
if (app.mouse.button[SDL_BUTTON_LEFT])
{
selectedMission = m;
app.mouse.button[SDL_BUTTON_LEFT] = 0;
m = getMissionAt(app.mouse.x, app.mouse.y);
if (m != NULL)
{
selectedMission = m;
app.mouse.button[SDL_BUTTON_LEFT] = 0;
}
}
}
else
{
if (app.keyboard[SDL_SCANCODE_ESCAPE])
{
selectedMission = NULL;
app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
}
}
}
static void draw(void)
{
HubMission *mission;
blitRectScaled(atlasTexture->texture, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, &worldMap->rect, 0);
drawMissions();
drawInfoBar();
if (selectedMission != NULL)
{
drawMissionInfo();
}
}
static void drawMissions(void)
{
HubMission *mission;
for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
switch (mission->status)
@ -179,7 +216,10 @@ static void draw(void)
}
SDL_SetTextureColorMod(atlasTexture->texture, 255, 255, 255);
}
static void drawInfoBar(void)
{
drawRect(0, 0, SCREEN_WIDTH, 32, 0, 0, 0, 192);
drawText(10, 5, 18, TA_LEFT, colors.white, "Missions : %d / %d", completedMissions, numMissions);
@ -195,6 +235,55 @@ static void draw(void)
drawText(1010, 5, 18, TA_LEFT, colors.white, "Cells : %d / %d", 0, game.totalCells);
}
static void drawMissionInfo(void)
{
int w, h, x, y, size, mid, i;
SDL_Rect r;
w = 800;
h = 550;
x = (SCREEN_WIDTH - w) / 2;
y = (SCREEN_HEIGHT - h) / 2;
drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0, 128);
drawRect(x, y, w, h, 0, 0, 0, 192);
drawOutlineRect(x, y, w, h, 255, 255, 255, 255);
drawText(SCREEN_WIDTH / 2, y + 25, 32, TA_CENTER, colors.white, selectedMission->name);
limitTextWidth(w - 150);
drawText(x + 15, y + 100, 22, TA_LEFT, colors.white, selectedMission->description);
limitTextWidth(0);
drawText(SCREEN_WIDTH / 2, y + h - 165, 24, TA_CENTER, colors.white, "Keys");
size = 65;
mid = size / 2;
y = (((SCREEN_HEIGHT - h) / 2) + h) - 100;
x = ((SCREEN_WIDTH - w) / 2) + 30;
for (i = 0 ; i < MAX_KEY_TYPES ; i++)
{
drawRect(x, y, size, size, 0, 0, 0, 128);
drawOutlineRect(x, y, size, size, 255, 255, 255, 255);
if (game.keys[i].value.i > 0)
{
r = getCurrentFrame(keySprites[i]);
blitRect(atlasTexture->texture, x + mid, y + mid + 7, &r, 1);
drawText(x + size - 5, y, 18, TA_RIGHT, colors.white, "%d", game.keys[i].value.i);
}
x += (size + 30);
}
}
static int getMissionStatus(char *id)
{
Tuple *t;

View File

@ -30,6 +30,10 @@ extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void drawRect(int x, int y, int w, int h, int r, int g, int b, int a);
extern void drawOutlineRect(int x, int y, int w, int h, int r, int g, int b, int a);
extern void limitTextWidth(int width);
extern Sprite *getSprite(char *name);
extern SDL_Rect getCurrentFrame(Sprite *s);
extern void animateSprites(void);
extern App app;
extern Colors colors;

View File

@ -28,11 +28,11 @@ void initAtlasTest(void)
dev.cheatKeys = 0;
dev.cheatPower = 1;
dev.cheatHealth = 1;
dev.cheatLevels = 1;
loadGame();
initHub();
/*
loadWorld("beachApproach");
initWorld();
@ -44,4 +44,7 @@ void initAtlasTest(void)
saveConfig();
saveGame();
*/
initHub();
}