Added grenade combo counter HUD message and gameplay stat.
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fab49ae250
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5f212282b2
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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msgstr ""
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"Project-Id-Version: Blob Wars : Attrition\n"
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"Project-Id-Version: Blob Wars : Attrition\n"
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"Report-Msgid-Bugs-To: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2018-04-15 12:32:17+0100\n"
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"POT-Creation-Date: 2018-04-24 07:16:21+0100\n"
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"PO-Revision-Date: ???\n"
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"PO-Revision-Date: ???\n"
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"Last-Translator: ???\n"
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"Last-Translator: ???\n"
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"Language-Team: ???\n"
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"Language-Team: ???\n"
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@ -64,6 +64,9 @@ msgstr ""
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msgid "EyeDroid explosion kills"
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msgid "EyeDroid explosion kills"
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msgstr ""
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msgstr ""
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msgid "Best grenade combo"
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msgstr ""
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msgid "Time spent flying"
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msgid "Time spent flying"
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msgstr ""
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msgstr ""
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@ -45,6 +45,18 @@ void addExplosion(float x, float y, int radius, Entity *owner)
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if (killTimer < SDL_GetTicks())
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if (killTimer < SDL_GetTicks())
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{
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{
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if (numKilled >= 2)
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{
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setGameplayMessage(MSG_STANDARD, "%d hit grenade combo!", numKilled);
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game.stats[STAT_EYE_DROID_EXPLOSION_KILLS] = MAX(game.stats[STAT_EYE_DROID_EXPLOSION_KILLS], numKilled);
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}
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if (numKilled >= 12)
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{
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awardTrophy("GRENADE_COMBO");
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}
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numKilled = 0;
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numKilled = 0;
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}
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}
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@ -98,9 +110,4 @@ void addExplosion(float x, float y, int radius, Entity *owner)
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}
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}
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}
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}
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}
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}
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if (numKilled >= 12)
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{
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awardTrophy("GRENADE_COMBO");
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}
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}
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}
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@ -28,5 +28,6 @@ extern void playBattleSound(int snd, int ch, int x, int y);
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extern int rrnd(int low, int high);
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extern int rrnd(int low, int high);
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extern void stunBob(void);
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extern void stunBob(void);
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extern void swapSelf(Entity *e);
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extern void swapSelf(Entity *e);
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extern void setGameplayMessage(int newMessageType, const char *format, ...);
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extern Game game;
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extern Game game;
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@ -357,6 +357,7 @@ enum
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STAT_SHOTS_HIT,
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STAT_SHOTS_HIT,
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STAT_SHOT_ACCURACY,
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STAT_SHOT_ACCURACY,
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STAT_EYE_DROID_EXPLOSION_KILLS,
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STAT_EYE_DROID_EXPLOSION_KILLS,
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STAT_GRENADE_COMBO,
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STAT_FLY_TIME,
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STAT_FLY_TIME,
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STAT_SWIM_TIME,
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STAT_SWIM_TIME,
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STAT_CHERRIES_PICKED_UP,
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STAT_CHERRIES_PICKED_UP,
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@ -46,6 +46,7 @@ void initStats(void)
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statDescription[STAT_SHOTS_HIT] = _("Shots hit");
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statDescription[STAT_SHOTS_HIT] = _("Shots hit");
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statDescription[STAT_SHOT_ACCURACY] = _("Accuracy");
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statDescription[STAT_SHOT_ACCURACY] = _("Accuracy");
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statDescription[STAT_EYE_DROID_EXPLOSION_KILLS] = _("EyeDroid explosion kills");
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statDescription[STAT_EYE_DROID_EXPLOSION_KILLS] = _("EyeDroid explosion kills");
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statDescription[STAT_GRENADE_COMBO] = _("Best grenade combo");
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statDescription[STAT_FLY_TIME] = _("Time spent flying");
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statDescription[STAT_FLY_TIME] = _("Time spent flying");
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statDescription[STAT_SWIM_TIME] = _("Time spent swimming");
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statDescription[STAT_SWIM_TIME] = _("Time spent swimming");
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statDescription[STAT_CHERRIES_PICKED_UP] = _("Cherries picked up");
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statDescription[STAT_CHERRIES_PICKED_UP] = _("Cherries picked up");
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@ -78,6 +78,7 @@ void initLookups(void)
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addLookup("STAT_SHOTS_FIRED", STAT_SHOTS_FIRED);
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addLookup("STAT_SHOTS_FIRED", STAT_SHOTS_FIRED);
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addLookup("STAT_SHOTS_HIT", STAT_SHOTS_HIT);
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addLookup("STAT_SHOTS_HIT", STAT_SHOTS_HIT);
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addLookup("STAT_EYE_DROID_EXPLOSION_KILLS", STAT_EYE_DROID_EXPLOSION_KILLS);
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addLookup("STAT_EYE_DROID_EXPLOSION_KILLS", STAT_EYE_DROID_EXPLOSION_KILLS);
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addLookup("STAT_GRENADE_COMBO", STAT_GRENADE_COMBO);
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addLookup("STAT_FLY_TIME", STAT_FLY_TIME);
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addLookup("STAT_FLY_TIME", STAT_FLY_TIME);
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addLookup("STAT_SWIM_TIME", STAT_SWIM_TIME);
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addLookup("STAT_SWIM_TIME", STAT_SWIM_TIME);
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addLookup("STAT_CHERRIES_PICKED_UP", STAT_CHERRIES_PICKED_UP);
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addLookup("STAT_CHERRIES_PICKED_UP", STAT_CHERRIES_PICKED_UP);
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