Only mark Bob as gone if this isn't a boss mission.
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@ -111,11 +111,11 @@ void initWorld(void)
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}
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}
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else
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else
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{
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{
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world.bob->flags |= EF_GONE;
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playMusic(1);
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playMusic(1);
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}
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}
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world.bob->flags |= EF_GONE;
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game.stats[STAT_MISSIONS_PLAYED]++;
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game.stats[STAT_MISSIONS_PLAYED]++;
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app.delegate.logic = logic;
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app.delegate.logic = logic;
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