Don't draw negative health values.

This commit is contained in:
Steve 2018-04-14 16:54:45 +01:00
parent c1afe6af39
commit 630c01ac8b
1 changed files with 5 additions and 4 deletions

View File

@ -114,8 +114,9 @@ void drawHud(void)
static void drawHealth(void)
{
int w, healthMax;
int w, health, healthMax;
health = MAX(0, world.bob->health);
healthMax = MIN(world.bob->healthMax, 50);
blitRect(atlasTexture->texture, 17, 17, &healthIcon->rect, 1);
@ -124,10 +125,10 @@ static void drawHealth(void)
drawRect(35, 8, w, 18, 0, 64, 0, 255);
w *= ((world.bob->health * 1.0) / world.bob->healthMax);
w *= ((health * 1.0) / world.bob->healthMax);
drawRect(35, 8, w, 18, 0, 225, 0, 255);
if (world.frameCounter % 60 < 30 && getPercent(world.bob->health, world.bob->healthMax) <= 33)
if (world.frameCounter % 60 < 30 && getPercent(health, world.bob->healthMax) <= 33)
{
drawRect(35, 8, w, 18, 255, 225, 255, 255);
}
@ -136,7 +137,7 @@ static void drawHealth(void)
drawOutlineRect(35, 8, w, 18, 0, 0, 0, 255);
drawText(35 + w + 5, 7, 14, TA_LEFT, colors.white, "%d", world.bob->health);
drawText(35 + w + 5, 7, 14, TA_LEFT, colors.white, "%d", health);
}
static void drawPower(void)