Don't draw negative health values.
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parent
c1afe6af39
commit
630c01ac8b
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@ -114,8 +114,9 @@ void drawHud(void)
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static void drawHealth(void)
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{
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int w, healthMax;
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int w, health, healthMax;
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health = MAX(0, world.bob->health);
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healthMax = MIN(world.bob->healthMax, 50);
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blitRect(atlasTexture->texture, 17, 17, &healthIcon->rect, 1);
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@ -124,10 +125,10 @@ static void drawHealth(void)
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drawRect(35, 8, w, 18, 0, 64, 0, 255);
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w *= ((world.bob->health * 1.0) / world.bob->healthMax);
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w *= ((health * 1.0) / world.bob->healthMax);
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drawRect(35, 8, w, 18, 0, 225, 0, 255);
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if (world.frameCounter % 60 < 30 && getPercent(world.bob->health, world.bob->healthMax) <= 33)
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if (world.frameCounter % 60 < 30 && getPercent(health, world.bob->healthMax) <= 33)
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{
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drawRect(35, 8, w, 18, 255, 225, 255, 255);
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}
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@ -136,7 +137,7 @@ static void drawHealth(void)
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drawOutlineRect(35, 8, w, 18, 0, 0, 0, 255);
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drawText(35 + w + 5, 7, 14, TA_LEFT, colors.white, "%d", world.bob->health);
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drawText(35 + w + 5, 7, 14, TA_LEFT, colors.white, "%d", health);
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}
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static void drawPower(void)
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