Fixed key carrying message bug.

This commit is contained in:
Steve 2018-02-14 07:12:47 +00:00
parent ea323685c9
commit 69145189c9
1 changed files with 11 additions and 9 deletions

View File

@ -134,17 +134,19 @@ static void bobPickupItem(void)
{ {
if (i->thinkTime == 0) if (i->thinkTime == 0)
{ {
addItem(i); if (addItem(i))
game.stats[STAT_KEYS_FOUND]++; {
updateObjective("KEY"); game.stats[STAT_KEYS_FOUND]++;
updateObjective("KEY");
setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name); setGameplayMessage(MSG_STANDARD, _("Picked up a %s"), i->name);
playSound(SND_KEY, CH_ITEM); playSound(SND_KEY, CH_ITEM);
} }
else else
{ {
setGameplayMessage(MSG_GAMEPLAY, _("Can't carry any more keys")); setGameplayMessage(MSG_GAMEPLAY, _("Can't carry any more keys"));
}
} }
} }
else if (i->canBeCarried) else if (i->canBeCarried)