Tidied headers.
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@ -27,7 +27,6 @@ extern void playMusic(int loop);
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extern int isPlayingMusic(void);
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extern float limit(float i, float a, float b);
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extern double randF(void);
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extern void playSound(int snd, int ch);
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extern void playBattleSound(int snd, int ch, int x, int y);
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extern Bullet *createBaseBullet(Unit *owner);
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extern Sprite *getSprite(char *name);
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@ -31,7 +31,6 @@ extern int getDistance(int x1, int y1, int x2, int y2);
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extern int enemyCanSeePlayer(Entity *e);
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extern void updateObjective(char *targetName);
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extern double randF(void);
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extern void playSound(int snd, int ch);
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extern Bullet *createBaseBullet(Unit *owner);
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extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
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extern void addExplosion(float x, float y, int radius, Entity *owner);
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@ -29,7 +29,6 @@ extern int rrnd(int low, int high);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int enemyCanSeePlayer(Entity *e);
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extern void updateObjective(char *targetName);
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extern void playSound(int snd, int ch);
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extern Bullet *createBaseBullet(Unit *owner);
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extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
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extern void addExplosion(float x, float y, int radius, Entity *owner);
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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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extern void playSound(int snd, int ch);
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extern void initEntity(Entity *e);
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extern void addSmallFleshChunk(float x, float y);
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extern void addSparkParticles(float x, float y);
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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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extern void playSound(int snd, int ch);
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extern void initGrenade(Bullet *b);
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extern void addSmallFleshChunk(float x, float y);
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extern void addSparkParticles(float x, float y);
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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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extern void playSound(int snd, int ch);
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extern int rrnd(int low, int high);
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extern void initLaser(Bullet *b);
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extern void addSmallFleshChunk(float x, float y);
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@ -26,7 +26,6 @@ extern double randF(void);
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extern void throwFleshChunks(float x, float y, int amount);
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extern void addRandomWeapon(int x, int y);
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extern float limit(float i, float a, float b);
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extern void playSound(int snd, int ch);
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extern void addBloodDecal(int x, int y);
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extern void updateObjective(char *targetName);
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extern int enemyCanSeePlayer(Entity *e);
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@ -25,7 +25,6 @@ extern int getDistance(int x1, int y1, int x2, int y2);
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extern double randF(void);
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extern void addRandomWeapon(int x, int y);
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extern float limit(float i, float a, float b);
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extern void playSound(int snd, int ch);
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extern void updateObjective(char *targetName);
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extern int enemyCanSeePlayer(Entity *e);
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extern void fireTriggers(char *name);
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@ -24,7 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern Structure *createStructure(void);
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extern Sprite *getSprite(char *name);
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extern void activateEntities(char *names, int activate);
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extern void playSound(int snd, int ch);
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extern void playBattleSound(int snd, int ch, int x, int y);
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extern Entity *self;
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@ -21,7 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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#include "../../json/cJSON.h"
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extern void playSound(int snd, int ch);
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extern void addTeleportStars(Entity *e);
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extern Structure *createStructure(void);
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extern Sprite *getSprite(char *name);
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@ -21,7 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../../common.h"
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#include "../../json/cJSON.h"
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extern void playSound(int snd, int ch);
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extern void addTeleporterEffect(float x, float y);
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extern void teleportEntity(Entity *e, float tx, float ty);
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extern void observeActivation(Entity *e);
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@ -31,7 +31,6 @@ extern void stunBob(void);
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extern void addSparkParticles(float x, float y);
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extern void addSmallFleshChunk(float x, float y);
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extern void swapSelf(Entity *e);
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extern void playSound(int snd, int ch);
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extern void playBattleSound(int snd, int ch, int x, int y);
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extern Entity *self;
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@ -34,7 +34,6 @@ extern void fireLaser(Entity *e);
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extern void fireShotgun(Entity *e);
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extern void fireMissile(Entity *e);
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extern void addTeleportStars(Entity *e);
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extern void playSound(int snd, int ch);
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extern void playBattleSound(int snd, int ch, int x, int y);
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extern Entity *self;
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@ -37,7 +37,6 @@ extern void clearControls(void);
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extern void restoreGameState(void);
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extern void initWorld(void);
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extern void initTitle(void);
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extern void awardTrophy(char *id);
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extern App app;
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extern Colors colors;
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@ -27,6 +27,5 @@ extern void saveGame(void);
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extern void initOptions(void);
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extern void createScreenshotFolder(void);
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extern App app;
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extern Dev dev;
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extern Game game;
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@ -28,7 +28,6 @@ extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int
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extern void addTeleportStars(Entity *e);
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extern void removeFromQuadtree(Entity *e, Quadtree *root);
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extern Sprite *getSprite(char *name);
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extern void playSound(int snd, int ch);
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extern void addTeleportStar(float x, float y);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void quitMission(void);
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extern void autoCompleteMission(void);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern App app;
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extern Dev dev;
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@ -37,7 +37,6 @@ extern void doLocationTriggers(void);
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extern void dropCarriedItems(void);
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extern void playSound(int snd, int ch);
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extern void initEnding(void);
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extern void initTitle(void);
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extern float cameraChase(Entity *e, int maxSpeed);
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extern int rrnd(int low, int high);
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extern void hideAllWidgets(void);
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