Tidied headers.

This commit is contained in:
Steve 2018-02-27 22:35:31 +00:00
parent 18fa11d278
commit 6b246971b3
18 changed files with 0 additions and 18 deletions

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@ -27,7 +27,6 @@ extern void playMusic(int loop);
extern int isPlayingMusic(void);
extern float limit(float i, float a, float b);
extern double randF(void);
extern void playSound(int snd, int ch);
extern void playBattleSound(int snd, int ch, int x, int y);
extern Bullet *createBaseBullet(Unit *owner);
extern Sprite *getSprite(char *name);

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@ -31,7 +31,6 @@ extern int getDistance(int x1, int y1, int x2, int y2);
extern int enemyCanSeePlayer(Entity *e);
extern void updateObjective(char *targetName);
extern double randF(void);
extern void playSound(int snd, int ch);
extern Bullet *createBaseBullet(Unit *owner);
extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
extern void addExplosion(float x, float y, int radius, Entity *owner);

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@ -29,7 +29,6 @@ extern int rrnd(int low, int high);
extern int getDistance(int x1, int y1, int x2, int y2);
extern int enemyCanSeePlayer(Entity *e);
extern void updateObjective(char *targetName);
extern void playSound(int snd, int ch);
extern Bullet *createBaseBullet(Unit *owner);
extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
extern void addExplosion(float x, float y, int radius, Entity *owner);

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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../../common.h"
extern void playSound(int snd, int ch);
extern void initEntity(Entity *e);
extern void addSmallFleshChunk(float x, float y);
extern void addSparkParticles(float x, float y);

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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../../common.h"
extern void playSound(int snd, int ch);
extern void initGrenade(Bullet *b);
extern void addSmallFleshChunk(float x, float y);
extern void addSparkParticles(float x, float y);

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@ -20,7 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../../common.h"
extern void playSound(int snd, int ch);
extern int rrnd(int low, int high);
extern void initLaser(Bullet *b);
extern void addSmallFleshChunk(float x, float y);

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@ -26,7 +26,6 @@ extern double randF(void);
extern void throwFleshChunks(float x, float y, int amount);
extern void addRandomWeapon(int x, int y);
extern float limit(float i, float a, float b);
extern void playSound(int snd, int ch);
extern void addBloodDecal(int x, int y);
extern void updateObjective(char *targetName);
extern int enemyCanSeePlayer(Entity *e);

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@ -25,7 +25,6 @@ extern int getDistance(int x1, int y1, int x2, int y2);
extern double randF(void);
extern void addRandomWeapon(int x, int y);
extern float limit(float i, float a, float b);
extern void playSound(int snd, int ch);
extern void updateObjective(char *targetName);
extern int enemyCanSeePlayer(Entity *e);
extern void fireTriggers(char *name);

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@ -24,7 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern Structure *createStructure(void);
extern Sprite *getSprite(char *name);
extern void activateEntities(char *names, int activate);
extern void playSound(int snd, int ch);
extern void playBattleSound(int snd, int ch, int x, int y);
extern Entity *self;

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@ -21,7 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../../common.h"
#include "../../json/cJSON.h"
extern void playSound(int snd, int ch);
extern void addTeleportStars(Entity *e);
extern Structure *createStructure(void);
extern Sprite *getSprite(char *name);

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@ -21,7 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../../common.h"
#include "../../json/cJSON.h"
extern void playSound(int snd, int ch);
extern void addTeleporterEffect(float x, float y);
extern void teleportEntity(Entity *e, float tx, float ty);
extern void observeActivation(Entity *e);

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@ -31,7 +31,6 @@ extern void stunBob(void);
extern void addSparkParticles(float x, float y);
extern void addSmallFleshChunk(float x, float y);
extern void swapSelf(Entity *e);
extern void playSound(int snd, int ch);
extern void playBattleSound(int snd, int ch, int x, int y);
extern Entity *self;

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@ -34,7 +34,6 @@ extern void fireLaser(Entity *e);
extern void fireShotgun(Entity *e);
extern void fireMissile(Entity *e);
extern void addTeleportStars(Entity *e);
extern void playSound(int snd, int ch);
extern void playBattleSound(int snd, int ch, int x, int y);
extern Entity *self;

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@ -37,7 +37,6 @@ extern void clearControls(void);
extern void restoreGameState(void);
extern void initWorld(void);
extern void initTitle(void);
extern void awardTrophy(char *id);
extern App app;
extern Colors colors;

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@ -27,6 +27,5 @@ extern void saveGame(void);
extern void initOptions(void);
extern void createScreenshotFolder(void);
extern App app;
extern Dev dev;
extern Game game;

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@ -28,7 +28,6 @@ extern void blitRect(SDL_Texture *texture, int x, int y, SDL_Rect *srcRect, int
extern void addTeleportStars(Entity *e);
extern void removeFromQuadtree(Entity *e, Quadtree *root);
extern Sprite *getSprite(char *name);
extern void playSound(int snd, int ch);
extern void addTeleportStar(float x, float y);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern int getDistance(int x1, int y1, int x2, int y2);

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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern void quitMission(void);
extern void autoCompleteMission(void);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern App app;
extern Dev dev;

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@ -37,7 +37,6 @@ extern void doLocationTriggers(void);
extern void dropCarriedItems(void);
extern void playSound(int snd, int ch);
extern void initEnding(void);
extern void initTitle(void);
extern float cameraChase(Entity *e, int maxSpeed);
extern int rrnd(int low, int high);
extern void hideAllWidgets(void);